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[Battle Spell Selection] Hilda

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Post time 2017-4-29 01:10 PM From mobile phone | Show all posts |Read mode

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#Introduction
Pros:
1.speed advantages
2.Pushing advantages
3.Battle advantages
4.I thought skill 1 push the enemy to her team just like tank. Yes but she is now also tank. It is only my thought .

Cons:
1.Need lots of damage ability for skill 1
2.One of the stronger woman in the game.
3.Team dependent
4.The whole enemy team afraid of her.
Hilda is fighter/tank. Every skill is about fighter. And also tank. No one control her damage.

#Skill
Passive:Hilda's HP regent speed increases when she's in the bush.Entering the bush will give her a shield that absorbs an amount of damage equal to 10% of her max HP,lasting 5 s. This effect can only be triggered every 10 sec. When Hilda's HP drops lower than 30%.She can obtain grate HP regen ability.This effect can only be triggered every 120 sec.
Skill 1:Combat Ritual. Cooldown 10.0 . Activates the great sword's rune power,increasing Hilda's own movement speed by 30% for 3 s. Additionally will increase the damage to target and slow it down. The enemy behind the target will receive 120 pts of Physical Damage.
Skill 2:Art of hunting. Cool down 11.0. Lock onto one enemy target for pursuit,skill can be released 3 times maximum, the 2nd attack will deal damage to target's surroundings,the 3rd attack will knock back target and surrounding enemies temporarily, each time dealing 120 pts of physical damage.
Skill 3 :Power of Wildness. Cooldown 35.0 Hilda jump toward the target and slashes powerfully,dealing 700 pts physical damage to the target and temporarily stuns the target, at the same time dealing 420 pts of physical damage to enemy units surrounding the target. Each kill or assist will increase the power of Wildness, and increase the skill`s physical damage by 40 pts,up to 10 layers maximum. Once the maximum. One the maximum layer is reached damage to enemies will further increase by 80 pts.

#Battle spells
1.Flicker- For escape and respositioring in battle.
2.Purify-good,since it's nerfed so much.
3.Stun-If u are afraid of fighter and assassins aiming u,ushould choose it.
4.Retribution-If u intend to dominate the laning phase and steal enemy jungle. ,this is for u.
5.Interferences-supporting u tank tower diving and helping to take out tower fast.
6.Heal-good too.And simple to use.If u feel confident about your positioning skill.
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