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"First is his ability for rapid development. Moskov can very quickly clear a whole line of minions, then go off and do something else, basically making it possible to avoid lane battling with the opponent, and there was not much the opponent could do about it. So, we’re making his penetration damage increase with level. This way, his passive damage in the late game hasn’t changed, but his lane-clearing ability in the early game is maybe not as strong as before."
-->Lowering Passive Skill?? or the angle of its penetration??
option-01) Basically, Moscov attack penetration goes 85 to 95 degrees(plus or minus). Should be decrease the angle like 88 to 92degrees??
option-02) Basically, Minion walks on a straight path. (That would give Moscov or Nana more effective to clear the lane.)
What if Adjust the Minions path like randomly takes its path towards the lane. (Not sticking on one spot)
"Second, we’re adjusting Moskov’s attack speed. Currently, his 1st skill greatly increases his attack speed, and at the same time, attack speed helps lower the cooldown for his 1st skill. This leads to him being able to teleport quickly and get lots of attack speed without having to equip much of any attack speed equipment. So, we are lowering the attack speed boost provided by this skill, which will make Moskov unable to rely on the attack speed boost from the skill alone to quickly run down the skill’s cooldown time. And it will also lead to a certain drop in his attacking ability. This will force players to make some trade-offs when choosing between attack speed, lifesteal, and crit strike equipment."
-->Lowering attack per second (APS)?? Really?? It will make him useless in the team play not unless you will increase his HP in order him to cope up during clash.
and for lowering the APS here,
Spear of Quiescence(PASSIVE) Moskov's basic attack can penetrate the targets and deal damage to enemies behind them. If the basic attack hits enemies successfully, the cooldown of Abyss Walker and Spear of Death will reduce by 0.7s. (PRESENT)
Spear of Quiescence(PASSIVE) Moskov's basic attack can penetrate the targets and deal damage to enemies behind them. If the basic attack hits enemies successfully, the cooldown of Abyss Walker and Spear of Death will reduce by 0.3s. (SUGGESTION)
-->in this, Moscov will wait a little more time to use his first skill (Abyss Walker).
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Present Moscov:
Cons:
We all know that Moscov have a small amount of HP that can be easily get killed. (LACK OF HP)
Pros:
We all know that Moscov normal attack or basic attack will helps Lowering the Cooldown of 1st skill and 2nd skill that would make him use it again ONLY IF HE HAS HP LEFT during clash/battle. (TOO MUCH ATTACK SPEED)
---->So....Lowering the APS and Increasing HP will make Moscov more balance in game.
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