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We’ve never stopped the discussion and changes about hero balancing in order to provide a fair and better gameplay environment. However, recently we still found a lot of heroes hard to show their strengths and abilities on the battlefield. After reading your feedback in forums and other social channels, we made some changes to the map as well as some heroes so that more heroes will have the opportunities to show their faces in the Land of Dawn. We’ve been testing on the Advance server and collecting feedback from veteran players and finally launched globally.
1. Turtle/Lord Location Change
After analyzing MSC match data, we found in the original map, the team that was closer to the Turtle/Lord usually had the advantage of taking them, which is not our purpose in the first place. In the new map, we have moved Turtle/Lord to a location that is closer to the center of the river. This change will bring more attention to them and we’d like to see more fights around them.
2. Jungle Monsters Location Change
1) Treasure Crab: We added Treasure Crab in one of the early updates to balance the resources in the jungle area. But as its location is away from the places where team fights usually happen, Treasure Crab is becoming an unpopular monster. In the new map, a new task has been assigned to Treasure Crab. It will be moved to a location closer to the Top/Bottom lane, which may bring more changes in the boring laning phase: the winning one is able to extend the lead by taking Treasure Crab and the losing one can prevent being crushed by taking it.
2) Golem: There have been few fights around Golem since its location was so deep in the jungle area. So we removed Golem from the map and replaced it with a new jungle monster – Little Spinner. And Spinner and Little Spinner will move to a new location and become a new monster group that grants more benefits than the others.
3. Map Element & Bush Location Change
We have adjusted some elements in the jungle area and bush locations to make farming and ganking more variable. (PS: Some element changes may affect the hero who relies on walls, like Fanny etc., it is not our purpose but we would like to see the impacts.)
4. Monster Spawn Mechanism & Benefit Changes
1) Turtle spawns at 2 minutes in a random location. Lord spawns 3 minutes after the Turtle is killed in a random location. 4 minutes after Turtle spawns and it isn’t attacked in a short period of time, Turtle disappears and Lord spawns.
2) Lord respawns every 4 minutes in random location after it is killed
3) Location and a countdown of Lord and Turtle are displayed 120 seconds before they respawn
4) Killing Reaper and Spinner grants the same BUFF that varies based on the killer’s class (6 BUFFs)
5) Killing Giant Mouth Monster grants more health; killing Ghost Mage and Goblin grants mana now
After Hero Attributes and New Map are updated, we will find out and implement the most appropriate changes by analyzing survey and data. We wish to bring you the best experience possible. We’re more than happy to see most of you guys are loving and supporting our game, which makes us more determined to bring the game to the next level.
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