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Edited by MAYDAY at 2017-9-13 02:11 PM
At first I did not like the map and the changes, especially the personalized buff because, for instance, I used to take red buff for mages to deal more damage and blue buff for mm to spam skills more often. I can't do that anymore. This sucks.
But I like the fact that now jungle monsters give mana, so mana dependent heroes can stay more on lane by killing them.
The fact that turtle and Lord are in the middle is ok because enemy has no longer and advantage when it is on his side (even tho neithed do you).
The fact that Reaper and Spinner offers same buff gives more players the opportunity to have it (and not only the main damage dealer) to a maximum of 4 (wich is nice).
Now the map is more suitable for Grock, to wall off areas and be near a wall at any given time.
Overall I like the changes, the mana giving monsters being my favorite but there are some I don't.
I would prefer replacing the 120 cooldown with a much smaller (not the time until turtle and Lorde spaws, just the cooldown that sais it does) to prevent trilaning, I would move the crab more into the jungle and further from lane (even tho like this is more stealable) and I would change some of the heroes's current buffs givem by jungle (I think cooldown would help some heroes more than.. health regen or movement speed).
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