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[Talk With Developer] Developer Update: Akai Rework

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Post time 2017-9-17 09:01 PM | Show all posts |Read mode

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Hello, everyone! It’s Arnold who is in charge of battle experience and hero balance. Recently we have reassessed Akai and found that there have been imperfections in the design. So we decided to rework this chubby hero. It’s time for him to give up the ball and chain, and pick up his favorite bamboos!


1. Hero Image
In the early versions, there were barely enough elements that made him a panda hero except for his rather chubby figure. Now new Akai wears a bamboo hat and uses a fish pole that is also made of bamboo and with the image of Chinese Sichuan drama, he is now more like an eastern martial arts master. Also, we decided to add more flexibility in his action which makes a funny and flexible chubby panda.


1. Class and Skill Design
Old Akai’s attribute growth fits tank while his skills are more like for a reckless fighter. Basically, he just jumped into the crowd, choose a good angle and started spinning. Truth be told, it is a lot harder to remake a hero than to design a new one, because the new design has to bring a whole new experience without abandoning the good part of the old one. That’s why we didn’t finish the design until now.


New Akai has a stronger body but his skills require more casting techniques while he still has the ability to keep spinning and hitting enemies.


Passive - Tai Chi: Gains a shield when he casts a skill. This passive ability grants more flexibility in control. He is able to absorb huge amounts of damage by casting his skills in good timing.


1st skill - Thousand Pounder: He is still able to jump to a target location. However, the combo with his 2nd skill allows him to stun enemy now. This means there are more connections between skills, at the same time, Akai gets to choose a better angle for using ultimate.


2nd skill - Blender: Remade to a direction-targeted chi wave skill that allows him to deal damage and mark enemies. The stunning effect and extra damage of 1st skill both require the marked effect from 2nd skill, so it has become Akai’s core skill. How much damage Akai can deal during a team fight is decided by whether 2nd skill hits or misses.
Based on the adjustment of above 2 skills, we reduced the duration and increased the first hit damage of his ultimate which makes the damage more stable and the enemy also has the time and space to respond.


That’s all for today. For more information about Akai, please try him out in Mobile Legends. Have a nice day!

Post time 2017-9-17 11:11 PM From mobile phone | Show all posts
when its going to be puplished ?
Post time 2017-9-17 11:23 PM | Show all posts
good news!
Post time 2017-9-18 12:00 PM From mobile phone | Show all posts
Please fix about skin gift
Post time 2017-9-18 12:31 PM | Show all posts
How about Old Akai's Default skin and Soccer Skin!??.. Please do not Delete those skins...
Post time 2017-9-18 12:47 PM From mobile phone | Show all posts
You are making it usless. However you will loose many fan. Please do not change its skills.
Post time 2017-9-18 12:47 PM From mobile phone | Show all posts
You are making it usless. However you will loose many fan. Please do not change its skills.
Post time 2017-9-18 12:47 PM From mobile phone | Show all posts
You are making it usless. However you will loose many fan. Please do not change its skills.
Post time 2017-9-18 03:17 PM From mobile phone | Show all posts
Please give free akai skins
Post time 2017-9-18 03:17 PM From mobile phone | Show all posts
Please give free akai skins
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