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Edited by Flamerays at 2017-12-17 08:33 PM
Hi ML players,
Fanny can be annoying, especially if it's a good Fanny. That's what to be expected in the Mythic Rank. Last thing you want when the enemy has a Fanny is not having any or few CC heroes in your team. I know a lot of people pick CC heroes when the enemy goes Fanny but the problem what we see is that Fanny can't be stopped with poor timed CC abilities.
For example lets say Fanny flies past your team and your saber ult her out of fright. Fanny will just move past your team without stopping in place because thats how her ropes work. This is a example of POOR CC use.
In the opposite spectrum, lets say Saber wait patiently until enemy Fanny uses enemy ult or reaches a wall. Then he ult. Now Fanny will be stopped in place and the rest of your team can follow up with burst dmg, more CC and make her rear end bigger than a football. (Sorry) This is a example of GOOD CC use.
Keep in mind that the secret of taking down a Fanny is good communication and cooperation. This is why I am holding a FANNY COUNTER TOURNAMENT. This is how this will work. Each Submission consist of the a hero pair that have a good CC combo stop a Fanny. The combo must be explained in precise detail. (What abilities, when they are used). Finally the amount of stun time must be also told. Submissions can be made by you guys as reply in this form:
Names: Diggie and Franco
Combo Explanation: Diggie puts his 2nd ability on Fanny. Franco quickly goes to center of Diggie's 2nd ability. When Fanny is pulled back, Franco ults her. Diggie puts 1st ability as soon as Franco ults so that when his ult ends, Diggie's 1st ability will stun her AGAIN! Then Franco uses 1st ability for the final CC of this combo. A very good CC combo if done correctly.
Stun time: 6 seconds
SUGGESTION RULES: No Turret or Wall help. We assume fanny is heading to the middle of your team in open space.VOTING RULES: Please consider all fields (Stun time, Difficulty, Resource consumption (+ = low, ++ = mid, +++ = high))
I will make my own suggestions but please do make your suggestions in this form and I will add them to the Tournament Poll. Round 1 means this is the beginning 5 of the most voted hero pairs will move into Round 2.
LETS STOP NERFING FANNY AND LEARN HOW TO COUNTER HER!!!
My suggestions:
Names: Diggie and Nana
Combo Explanation: Diggie puts his 2nd ability on Fanny. Nana uses 2nd ability after Fanny is pulled to the center of Diggie's 2nd ability. Diggie 1st ability over where Fanny is. Nana imidiately uses ult on Fanny (before she can fly away again). Diggie detonates 1st ability as soon as Nana's ult ends to stun her one more time in this combo. Is a good combo but I wouldn't want both Diggie and Nana in the same team.
Stun time: 5 seconds
Names: Diggie and Saber (My Favourite; use it all the time with my friend KingBoo)
Combo Explanation: Diggie puts his 2nd ability on Fanny and 1st ability where she will be pulled into. When Fanny is pulled back, Saber instantly ult her before she can use her ropes. Diggie's detonates 1st ability to stun her one last time in this combo. Reason I love this combo is because how easy and fast its to pull off. Saber has a dash so he can come out of nowhere and pefore hit part of the CC. Diggie just has to be close to Fanny to do his part.
Stun time: 4 seconds
Names: Akai and Grock (This one is hilarious!)
Combo Explanation: Grock uses 2nd ability behind his team if Fanny approches from the front or front of team if she comes from the back. So that Fanny will be between your team and Grock's wall. Akai imediately ults and pins Fanny to Grock's wall. As soon as Akai's ult ends, Grock ults into Fanny and his wall, knocking her up. Akai imediate uses 2nd ability on her and 1st ability on her for the final part of this insane combo. This combo is absolutely mindblowing considering two tanks can CC Fanny to death.
Stun time: 7 seconds
Names: Diggie and Tigreal (This requires a lot of teamwork)
Combo Explanation: Diggie puts his 2nd ability on Fanny and 1st ability where Tigreal will push her into later in this combo. ( This is very important) Tigreal quickly goes to center of Diggie's 2nd ability. Tigreal ults imediately even before Fanny is being pulled back because his ult is not instant. Tigreal uses 2nd ability on Fanny towards Diggie's 1st ability that I mentioned before and uses it again to knock her up. Diggie detonate's first ability after Tigreal's knock-up to end this combo. This combo is hard to pull of as it requires communication on where to push the Fanny. But its a long combo.
Stun time: 6 seconds
Names: Moskov and Grock (Similar to Akai and Grock)
Combo Explanation: Grock uses 2nd ability behind his team if Fanny approches from the front or front of team if she comes from the back. So that Fanny will be between your team and Grock's wall. Moskov teleport to location where he can pin Fanny to Grock's wall using his 2nd ability. As soon as Moskov Stun effect ends, Grock ults into Fanny and his wall, knocking her up. This ones also good as ut uses less abilities than Akai and Grock combo.
Stun time: 4 seconds
Names: Franco and Akai (The longest one in the game but the most unreliable one)
Combo Explanation: For this to work Franco has to hook a flying Fanny with his 1st ability. (which is hard) If he does land it, he imediately flickers to the nearest wall, where Akai HAS TO BE POSITIONED before all of this. Akai then uses his ult and pins her into the wall. As soon as this ends, Franco ults her for more Fat man love! Akai uses 2nd ability on her during this time and, as soon as Franco's ult ends, Akai uses 1st ability on Fanny to stun her one last time in this insanely long combo. Like I said before, this is a very unreliable combo and uses way too much resources, but it does have the longest CC time for a Hero pair if done correctly.
Stun time: 9 seconds
Names: Lolita and Diggie ( I actually ship these two! XD)
Combo Explanation: Diggie puts his 2nd ability on Fanny and also 1st ability to the same place. Lolita follows up imediately with 1st ability and stuns her. She then imediately start channeling ult. Diggie detonates 1st ability and stuns Fanny, giving Lolita enough time to stun Fanny yet again with her ult. If the Fanny player is very good she could escape from this ult as there is a small gap (like 0.2 sec) where Fanny is not in CCed. But most of time she doesn't know this would probably not try to escape... ...unless she saw this post.Stun time: 5 seconds
NOW ITS YOUR TIME TO MAKE SUGGESTIONS AND PLEASE DO! I WANT PEOPLE TO STOP COMPLAINING ABOUT FANNY AND START TO LEARN THESE COMBOS! AND IF YOU WANT THIS TOO, YOUR VOTES AND SUGGESTIONS WILL BE GREATLY RECOMMENDED.
Your suggestions:
Names: Ruby and Zilong (@Bobbysun)
Combo Explanation: Zilong's spear flip can instantly stop flying Fanny in her tracks just like Ruby's 2nd skill and rest of your team can back you up. Stun Time: 4 seconds.
Names: Ruby and Zilong (@Bobbysun)
Combo Explanation: Zilong flips her first and then Saber ulti's her.
Stun time: 3 sec
Names: Ruby and Diggie (@Cicatrix, @Dr.Peppero)
Combo Explanation: Combo: Ruby uses her 2nd skill to stop Fanny from charging into Diggie. Diggie uses his 1st skill then immediately follows up with his 2nd. By the time Ruby's stun from her 2nd is over, the displacement from Diggie's 2nd skill takes effect followed up the stun from his 1st skill. After Diggie's stun ceases, Ruby's 2nd skill has finished its cooldown allowing her to use it again. If the combo somehow fails, Ruby can use her Ulti to prevent Fanny from fleeing.
Stun time: 7 sec
UPDATE: U CAN VOTE 3 TIMES NOW!
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