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Dear Developers. I've been playing ML since autumn 2016. In my account more than 3,000 matches, I brought in more than 10 of my friends. I actively participated in the life of this forum. But at one point I threw it all away. Why? I played in other games of this genre and realized that in the gameplay ML I really do not like. Now I even understand why many heroes are called OP because of small reasons (excessive usability, invulnerability for fractions of a second, stun for more than 1.5 seconds).
The reason: the whole game is built on increasing the damage to your character. You ask "what about tanks? They are bought artifacts for HP and resistance," but here we have a problem - these are not serious indicators. Tanks - a second obstacle for the enemy. The melee-fighters are the same.
Example:
You need to change the coefficient of armor. Now 1 armor unit - ignoring 0.1% damage. I propose to change this figure by 0.15%. And the base increase in armor increased by 10-20% for tanks
Also, there is another useless parameter - the regeneration of health. I suggest slightly increasing it to all the heroes of the Tank class (about 70 health per second at the 15 level of the hero) and making this parameter useful for the "Support" class, let it be their feint / feature (approximately 100-120 per second, at level 15 of the character) .
What will they give us such changes?
First, the growing popularity of tanks and melee fighters
Secondly, it will be possible to improve the quality of bonuses from artifacts (and this will add variety to the game)
Thirdly, there will be a sense in artifacts that give physical and magical penetration
Fourthly, we will love the Tigril's passive as it is: D
PS, it is just my opinion
#savetanks
#maketanksgreatagain |
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