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Hello everyone.
I have a proposal so far to improve a item currently underutilized in medium and high ELO, 'Hunter Strike'.
Hunter Strike (Unique Passive's Rework)
Let's talk first about its current attributes.
+100 physical attack.
+10% cooldown reduction.
So far so good.
Unique Passive-Pursue: Attacks the enemy 5 times in a row and improves the hero's movement speed by 30% for 2s. This effect has a cooldown of 15s.
This is unfortunate. Why does a weapon that is made for burst damage have an effect of increasing the speed of movement? and only for 2 useless seconds.
This item is being replaced most of the time (more than 90% of the time, I would say) by others like 'Blade of Despair' (Even getting it replaced by two of this same item in Late Game) or 'Bloodlust Axe' (The second was originally made for sustained damage, but is now being much used by heroes like Fanny).
My proposal is that this item has a unique passive similar to the magic item 'Lightning Truncheon'.
Let's remember the Lightning Truncheon Unique Passive-Resonate: Every 6 seconds your next damaging magical ability will proc, maximun of 3 enemies will be hurt by 150% magic power damage.
That itself is a unique passive made for the burst damage, however, we must adjust it enough.
Proposal, new unique-passive for the item 'Hunter Strike':
Unique Passive-Shred: Every 6 seconds your next damaging ability will proc, maximun one only enemy will be hurt by 150%-200% physical damage (increases with level).
I increased the damage, but it could only affect a single enemy, because the damage in the area would be too much OP. This will be ideal to be able to have a safe kill. Let's remember that the magicians are being very used due to the creation of the item 'Lightning Truncheon'.
The most important thing is to make this item be used again.
I hope this proposal is supported. I will be reading your opinions.
Bye everyone.
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