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PLEASE READ
(this is coming from a tank user as well):
1. Despite Tigreal's passive change, it's still not enough to place him on the top 5 tanks as his kit has never really changed anything. Tigreal becomes a sitting duck whenever a Chou, Ruby (which is pretty much common in the higher tiers), or any mage with an instant stun is on the enemy team making his Flicker+ULT strat rather risky. He is only good if the enemy is dumb enuf to go full damage team without any CC (I see teams like this even in Epic tiers).
2. Lolita shouldn't be in this list since your statement with her means she isn't really a reliable Tank (needs someone to charge in for her to actually do a thing). Her ULT is also a CC-magnet and loses it's effectiveness if she gets CCed or she pulls it off rapidly. Lolita has a niche role as a Marksman/Ranged hero counter, but with the the silent meta going "NO MM" in a team (since more often than not, marksman's are a burden because of them being assassin or ganking food), she really doesn't shine that much especially on a Melee-focused enemy team. She's extremely situational comparing to other tanks you haven't mentioned on this list. I would also note her lack in the AoE department, she isn't reliable without her ULT when it comes to random clashes unlike other tanks who have their skills majorly AoE focused.
3. Grock and Gatotkaca are even better tanks than those in the Top 4 and 5.
>>>Grock's utility is very good and is a silent counter to Fanny who is common in the upper ranks. His kit also is very versatile since he can tank rather well when nearby a wall or clear waves and push faster than any tank bar Balmond who is a hybrid Tank/Fighter. He is also very hard to gank given his CC immunity whenever he is near a wall (which isn't really that hard to achieve in-game) coupled with his ULT, he can actually turn any gank to his favor if the enemy engages without thinking of his damage capability.
>>> Gatotkaca is also a runner up due to his kit being able to force ambiguous set-ups which can easily turn tides if the user is good enough to capitalize on his second skill. He also becomes a better setter compared to Tigreal as his Flicker+2nd Skill is safer to pull off without worrying of any CC canceling it. He is also a good counter versus a myriad of physical damagers present because of his passive and it also gives him good lane sustain thanks to it's regen ability.
Regarding skill maxing, I think you should provide options since people have differing playstyles with each hero. Some like playing safe, some are gank-crazy, some are aggressive, and some love playing mind games with their opponent.
1. Lolita - I think maxing out her second skill so that it counters ranged heroes as often as a possible is better since it's her bread and butter. You shouldn't think about damaging people when using Lolita since her damage is nonexistent.
2. Johnson - Which skill to max out is pretty much debatable with him. If you love playing safe and poking people, his first skill is a to-go. But, if you like to go aggressive, which really isn't a problem for him, his 2nd skill is better since it scales in the damage department rather well and helps a lot in pushing lanes. He can also 1v1 anyone early to mid with a 2nd-skill focused build.
3. Hylos - I find his 2nd skill maxed out plus Petrify is better on him as his damage potential as a tank is rather good as well. There are also instances where he can 1v2 ganks and turn it against the enemy with this build.
4. Akai - the same reasons as above, you can opt to max out his 2nd skill if you're damage-focused, which is actually great with him.
ADDITIONAL NOTE:
PETRIFY is hugely gamebreaking when used on tanks who need an extra CC. I prefer it on Akai instead of him using flicker as he already has a reliable gap closer and can be substituted if somehow, the user failed to frog mark the enemies before his jump. Same thing with Hylos.
that's everything i have for now. Kudos and good guide by the way! Loved the detail and effort you spent on providing the photos for each skill.
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