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In future, we might have many Mage/hybrid or any Hybrid heroes in the game. For example:
- Fighter/Mage: Fighter that deals magic damage on basic attack and melee magic damage.
- Mage/Fighter: A ranged and spell caster hero but with physical damage. (but with magic damage basic attack to avoid an OP MM build)
- MM/Mage: MM that shoot magic damage and have MM-like skills with magic damage
- Tank/MM: Ranged tank with ranged CC skills
- MM/Support: A shooter with all 3 non-damage CC/AoE/buff skills
- Assassins/MM: Ranged but fast executing Melee skills.
- Assassins/Tank: Tanky with all 3 fast executing/mobility skills but less damage and very short cooldown.
- And many other hybrid combo
So i'm suggesting in Mage items, they should add more items (with decent passive) for attack speed, crits and lifesteal.
For Tank hybrids, uhmm.. i'm not sure. But they should add some too.
What do you think? does it necessary?
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