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Good day, ladies and Legends. I, like you, really like this game. But, alas, the last time a match for the game seems all the more monotonous. 30 characters - not the limit, so I would like to give an idea on the 5 heroes, whose skills are unique to this game (maybe not only in this). Go: 1) Ice Mage / Yeti (on the name and appearance do not insist) magician, a support. Bottom: Chill - Aura lowering speed attack enemies. ICED - when in the water, all the river freezes, causing minor damage to all who are in it. A) Skating Rink - creates an icy lake. Each enemy closing in on him, transferred (slips) to the opposite edge of the lake. You can drive a turret or the crowd of their B) Whiteout - freezes all enemies within, the trick is that they are invulnerable to this point, which gives only the possibility of the team reconstructed / escape / run up. B) ice wall - shot on the line which forms the wall. Ps .: since magic is not particularly martial, suggest to make it a good base damage that is paired with a liability will make it powerful in the first half of the game. ----_------------- 2) Cyclops / Orc. Tank, Ranged. Liabilities: + additional splash damage to towers A) Howl - scream, causing all enemy heroes / units run in the opposite direction from the side of the hero. You can add some sort of bonus B) Throw - throws the hero / unit in an enemy hero / tower unit. Priority: the enemy hero into an enemy hero - enemy creep into enemy hero - his creep into enemy hero - their hero in an enemy hero, in the absence of a radius of an enemy hero, save the creep / tower. While pressing the keys, you can come up / aim with the "shell" in the hands. (Already I hear swearing towards beginners) B) Strike - rolls a stone boulder, which randomly scatters the enemies for a short distance. And inflicts physical damage ---------------------- 3) Theft / Stalker. Killer, physical, melee. Bottom: theft, with each blow knocks the opponent with a few coins in his piggy bank. A) Mina - throws mine. (Or suggest to limit the minimum distance from mine to mine, or timer) B) Badabum - makes a jump on an enemy touches a bomb to him and pushes (5 yards), where he was 3-5 seconds explodes. B) Strangulation - clinging to the enemy's throat and chokes him until recently, any attack the hero or victim breaks strangulation. Damage should not be large. Pressing skill interrupts strangulation. ------------------ 4) Necromancer / Warlock / Obsessed (by name / appearance I do not insist). Mage, Melee Bottom: Reincarnation - after the death sheds its skin and, in the form of a vampire (unmanaged ... although ...), rushes to the nearest character to inflict, in the absence of the hero does a trick with a tower :). You can add any kind of aura eats magic armor. Of magic: A) Spitting poison - it's simple, gradual magic damage B) infects creeps - after death turn into skeletons (cast on an enemy hero in question) B) Totem - puts a gloomy tower that shoots enemies (physical damage) --------------- 5) for gender equity): a female ghost (Transparent lady with a sickle). Mage meely. infighting Bottom: bias 30-40℅ + magic armor. Each shot consumes enemy mana A) Control - makes use of an enemy hero hit (1, 2, 3 - depending on the level) to the nearest partner. B) Rejuvenation - a single shot (magical damage), causing damage and converts it into health. B) Silence - mass. |
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