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Author: IZxCOLD
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[Poll] Honestly chou is weaker..

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Post time 2018-7-25 08:16 PM | Show all posts
it's chou, you can nerf him but he will always stay balanced
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Post time 2018-7-25 08:23 PM | Show all posts
Nah he is fine with the nerf,every heroes got nerfed at some point and make them unplayable.
Like vexana how long vexana user has to wait until vexana viable again with the  buff.
Mobile legend just want you to buy other hero  : (

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yeah! they say play moderately, but they will make a lot of events that will keep you on playing and playing or spending MORE money hahaha in the end it's still business  Post time 2018-7-26 12:15 PM
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Post time 2018-7-25 09:06 PM | Show all posts
Edited by streetsneeze at 2018-7-29 12:42 PM

just play new hero, aldous.
already have him right?
so, forget the chou. ;3

Ryouva replied at 2018-7-25 08:23 PM
Nah he is fine with the nerf,every heroes got nerfed at some point and make them unplayable.
Like ve ...

your analysis is not wrong.
100% marks for ya XD
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Post time 2018-7-25 10:07 PM | Show all posts
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Post time 2018-7-26 02:17 AM | Show all posts
As a chou main I can accept the fact they decreased hp and increased damage in order to bring him into the offensive spectre. But i can not understand the reasoning behind the CD increase of Jeet Kune Doe. This is the only thing that truly irritates me.

Further more... because of last item rework there are no CD reduction items left for Chou to compensate the CD nerf, only items with useless stats such as +mana and +mana regen, stats that add up to the items price. New passive Oracle and WotAQ with insane CD duration became obsolete for Chou. The only CD reduction you can truly rely on are the tank, support and assasin emblems (NOT the fighter emblem).

For Chou to become a decent fighter hero, he needs a sustained HP regen like other warrior heroes have or a sustainable CC skill. Spell Vamp can't give him that; Life Steal is a bit better, but in order for lifesteal to be effective you need Physical ATK items or Attack Speed items, sacrificing durability on an initiator hero, who becomes an instant target for enemy ults; same goes with the burst damage Crit Chance builds–those damage builds are risky for ranked games and are effective in the hands of very experienced Chou players with good team setup.

My point is that Chou cannot be a decent Fighter hero without sustained HP regen or at least spammable CC skill. The devs took both away, plus they took decent amount of HP growth. People will still use tank gear on him in order to be able to sustain a fight despite all the nerfs. Thus, this makes Chou weaker.
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Post time 2018-7-26 05:50 AM | Show all posts
I think Dev know Chou oftenly use as Tank, not as Fighter. Tht why they make him more to fighter roles. I suppose. Just like Martis before he nerf.
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Post time 2018-7-26 06:14 AM | Show all posts
Edited by movoye at 2018-7-26 06:23 AM

Bring back the old chou, please. What the heck is going on with chou, his first skill now has 11 seconds cooldown. I don't care with the damage because obviously chou can't beat damage from martis or alucard. Please lower the cooldown or just bring back the old chou. I'm pro chou user and really frustrated about this update. Sorry to say this but if the developer doesn't want to fix the cooldown then I will retire from MLBB.

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i hope you're really mean it.  Post time 2018-7-27 03:58 PM
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Post time 2018-7-26 01:47 PM | Show all posts
Edited by CreonXD at 2018-7-26 01:50 PM

Chou is always in the meta in a good way. He's an awesome peeler and a good initiator yet he can't carry a team with bad AP/AD teammates. That goes to show how balanced this hero is yet MOONTON keep reworking this hero as if he's some OP * that anyone can effectively use at any time. All i can think of is that, Moonton hates this hero. i can deal with the increased CD and move on but what i hate the most is the CD reset condition. they said in the description/ some previous patch notes in adv server that his CD will start AFTER the skill  ACTIVATES (like it used to) but in game, it will start after the skill is ENDED. wth is that?
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Post time 2018-7-26 02:56 PM | Show all posts

77824.jpg
The patch notes did said that : "CD begins as soon as the skill (Jeet Kun Do) is activated"

So, the long cooldown of skill 1 is intentional or a bug?
Is it supposed to start counting at the part 1 of the skill or at the end of it?

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Post time 2018-7-27 12:56 PM From mobile phone | Show all posts
Dewandaru replied at 2018-7-26 02:56 PM
The patch notes did said that : "CD begins as soon as the skill (Jeet Kun Do) is activated"

So, t ...

I actually have no idea, from my games with Chou recently, the skill cd only starts after the last part of skill 1 which I am pretty disappointed with. I wish they made his cd start immediately, but first can any devs confirm whether this cd starting late is a bug or intentionally?
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