Mobile Legends: Bang Bang

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[Item Balance] Thorn Armor Adjustments

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Post time 2018-8-16 04:10 PM From mobile phone | Show all posts |Read mode

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the return damage of this items doesnt increase on Crits or Powered AA. please rework this item's formula. so that it can be usefull for tanks specially now that most players no longer build semi tank (bcos u cant feel the passive). it can also help tanks reduce enemy lifesteal.
Post time 2018-8-16 07:10 PM | Show all posts
Agreed. With so many cc heroes and mm buff tank needs a but more longevity in battle field.
Please submit this suggestion to in game customer support also.
Post time 2018-8-16 07:17 PM | Show all posts
i watch some dude video experimenting with this item, here are some of the result that i mostly concern:
-the damage return is always flat (base on dealer Atk power).
-DHS 60 dmg is not countered (bypass this item).
-Crit attack doesn't increase the damage return.
-Pure damage from endless/belt/reaper is also not countered (it's from basic attack so the damage should get return)

conclusion, this item is only good in early phase game, by the time enemy damage dealer have lifesteal + Crit attack and good pure damage (Endless/belt/reaper) tank hero is pretty much toasted.

maybe dev need to do something about this, personally i only get this when enemy team have MM other than that 2 Demon Advent everyday babyy!!
Post time 2018-8-16 07:23 PM | Show all posts
BD007 replied at 2018-8-16 07:10 PM
Agreed. With so many cc heroes and mm buff tank needs a but more longevity in battle field.
Please  ...

i seen mods always saying this "also input suggest in-game" what is going on ?
Post time 2018-8-17 07:51 PM | Show all posts
Bostwana replied at 2018-8-16 07:23 PM
i seen mods always saying this "also input suggest in-game" what is going on ?

Because in game customer support is direct way to make conversation with developer.
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