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hello folks,
so as you guys know stuff like 2+2+1 or 2+2 and match invalidation exists, let me first explain for the people that don't know what these exploits are.
2+2 and 2+2+1?
alright, 2+2 and 2+2+1, this is basically 4 or 5 people in one lobby at 2+2.. 2 people get kicked from the lobby and they make their own lobby which result them being on the other duo's local server which makes it easier getting queued with each other. so when you are queued they can talk in a voicechat. they can confirm that they are togheter by simply using the screen where you have to ready up for example 5 enemies are ready and 2 allies are ready, when both duo's see the same on their screen they ready up as well and boom a quarda queue in one team vs 2 random duo's (same goes for 2+2+1 but thats 5Q so basically its even worse)
invalid game.
this is mostly abused in 5Q but it does happen often in non 5 games as well, this is simply making someone go afk and surrender when the system detects the afk, which results in no one losing a star and the enemies gain nothing as well, this is mostly done to avoid losses etc (the afk loses a star tho), so what really frustrates me about this is that in 5Q everyone has each other in their friendlist so they will lose a star all togheter if they do invalidate the match but they still do it for some reason?
how to fix 2+2 and 2+2+1
well, the fix is simple, just remove the ready up screen, or make it so that you can only see if u are rdy and the others are invisible for you this way 2+2 has to be a really big gamble and will most likely not be used
invalid games: how to fix
first of all, make invalidation not possible in 5Q, the logics behind 5Q is that you can trust each other to not go afk so there is no reason to keep it there, when it comes to solo/duo/trio. make it so that the enemy has to be afk before the loading screen only, this will make sure they won't invalid just for good enemies etc. people might disagree with that one, and i see why.. but it would make the game environment much better
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