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Those of you who play Aldous or know exactly how he works all probably know this. When something nearby (creeps, minions, enemies) die, Aldous gets +7 dmg (1 stack) to his skill 1 (Contract: Soul Steal). When he kills a minion or jungle monster with his enhanced punch, he gains +21 dmg (3 stacks). Killing an enemy hero, destroying a tower, or killing lord/turtle will grant +70 dmg (10 stacks). As you can see, he benefits insanely from last hitting.
This doesnt have to apply to carries. Any hero (maybe not tank/support) should also deserve a last hit, right? Because Aldous may be a monster late game, but he can still be easily countered by heavy CC like Chou or Franco. Marksmen and assassins are suppose to have most of the last hits, because they get more gold and xp so they can be stronger and buy more items. They can have just as much carrying capabilities as Aldous late game (maybe not assassins), so they should deserve the last hit.
So this is your chance to change my mind about Aldous deserving last hit. Should benefit about twice as much from last hitting, or rely on the carrier to "carry" the team? Yall got 14 days to vote and we'll see which side wins
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