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Edited by TheScreamer01 at 2019-9-14 09:48 PM
Information included in this post is not mainstream.I would like to change that...
Moskov.
One of the most scary late game Marksmen, always considered good but also kind of inconsistent and impractical and thats because of the fact that he is actually really squishy, counterable, and even hard to control.
Its common sense for a Marksman user to use adc build on Moskov, maybe build additional defence or some kind of armor in many cases, eg: "Immortality", "Rose gold meteor". Commonly, the most effective builds for Moskov would revolve around critical with attack speed and may include items such as "Demon Hunter Sword" and "Endless Battle". Building Moskov that way will result in him having an insane damage output, but this wont be as practical as he still will be squishy and prone to cc and one-shots, while having too many defensive items will just make him less effective.
The Solution:
I thought it would be fun to experiment with troll builds. Out of curiosity I was trying to find a build that would permanently stun lock the enemies on the wall. So I came up with this.
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It is possible to use Marksman emblem too
You can also replace enchanted talisman with "Oracle" for magic resistance
, but then you must use assassin emblem exclusively for the 10% CDR it gives, and you also sacrifice the essential mana regen.
I will admit it looks weird on first sight. The whole point of this build was to get Moskov to maximum CDR and max AttackSpeed while having the addition of "Golden Staff"'s passive, so he can successfully manage to stunlock his enemies. It actually works, but does it have enough potential to be an actual build?
According to my testings, not only he is capable of dealing decent damage to any kind of enemy (tanky or not), but it turns out that his ridiculously mobile dashing in less than 1sec, he is resistant to enemys attacks, he can escape cc with purify, and of course he can use his stun almost anytime. He also has alot of lifesteal on top, plus good mana regen.
Looking deeper,
1. This Build uses "Demon Hunter Sword", not only that but it fully benefits from the maximum AttackSpeed it finally gets and of course makes a good item combination with "Golden Staff". In addition, this is the first item to be bought in early game which gives enough damage already early on.
2. Due to his passive which reduces the CD of Skills 1-2 with each attack, plus the maximum CDR, plus the passive of "Golden Staff" and his maximized attack speed, He is capable of dashing in less than a second in-between basic attacks. This gives many opportunities of dodging incomming skillshots and CC, while making him capable of chasing even the most mobile heroes in the game.
3. The cooldown of his second skill replenishes ridiculously fast and it is more than enough to permanently stunlock an enemy on the wall in any 1v1 situation, this is especially scary combined with his already insane mobility as he can deal with all sorts of heroes without an exception.
4. The constant use of skills triggers the item passives, those being "Endless Battle" and "Thunderbelt". With those two items, Moskov can deal tons of true damage to any kind of squishy or tanky heroes.
5. The slow given by "Thunderbelt"'s passive after every dash keeps the enemies in a desired distance.
6. Both "Demon Hunter Sword" and "Endless Battle", combined with "Golden Staff"'s passive boost Moskov's lifesteal by decent amounts so he can replenish health in or out of combat.
7. He is given mana regen by the use of "Enchanted Talishman", of course he consumes relatively high amounts at the same time thought.
8. He is durable because of the "Thunderbelt", and "Oracle" if used (sacrificing the mana regen).
9. The use of purify is really good as he can avoid punishment from hard CC. Any other spell is not used to its fullest eitherway, besides Retribution for fast farming. Eg: Inspire (with max attack speed it is unnessesary), Sprint (he doesnt need extra mov speed as he will be dashing most of the time), Flicker (this is just a waste). Maybe aegis is a good option but i dont feel it is nessesary.
10. The total item cost is less than that of a common adc build.
11. Moskov gets very strong earlier in the game around his 4th item.
Really, the only disadvantage is the slightly less damage provided, but in the end that doesnt even matter as he can still kill super fast squishy or tanky heroes and survive tough situations. With the mobility of his he wont let the enemy escape anyway.
I've played quite enough games with Moskov and im decent at using him at this point. My highest rank is mythic 60 plus stars, im a player since season 1 and moskov is along the top of my favourite hero pics. From my experience using this build I was really surprised to see the outcomes. My kda is always high now with Moskov and I can carry almost all of my matches without the fear of counters, most of which are fighter heroes that this build specialises to keep a a safe distance from. I totally recommend this and I really hope one day this ensures a spot in the META for my favourite Moskov.
P.S./Edit: you can still replace the last item (it being "Enchanted Talisman" or "Oracle") with "Blade Of Despair" if you feel unsafe about the damage, but then the maximum CDR you can get will be 30% (and you will certainly miss the mana regen) and im not sure if i recommend that. A good alternative is also "Hunter Strike" which gives that extra 10% CDR. In both cases you still have to use the assassin emblem with the CDR buff unlocked.
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