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[Talk With Developer] Feedback & Reward Board [ 16/9/2019 - 15/10/2019]

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Post time 2019-11-2 02:21 AM | Show all posts |Read mode

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Developers have been paying attention to MLBB's community feedback. Thank you for your feedback.


If you have any feedback, please feel free to contact the customer service department in the game lobby or just post a message in the forum to let us know what you think.


For those with advanced server accounts, play games and experience the game regularly, and feedback will pay off. Although those who do not have an advance server account, please pay attention to the account page, we will open it from time to time.


If you want to see the previous one, please take a look:Feedback & Reward Board [16/7/2019 - 13/8/2019]







1.)


Please consider to update the Western Expanse Map. It hasn't been change for almost 2 years already......

 

 Reply

Stay tuned for the new map design.

 



2.)


I just noticed theres a seperate girl streaming part of Live Streams. What is this? Remove it. What does "Girl stream" even mean. Sounds to me like you are just exposing girls to a community full of guys. To me it seems wrong. What do the girls thing have to do about this? Dont you feel like seperated from the rest? There should be Boy Streamers then, if that's the case.

 

 Reply

We would consider optimising it.

 



3.)


It's not fair that the reimbursement for a hero that you gifted to someone else is only 10k. 599 diamonds was used, yet only 10k returned. Please notify us when we gift heros to others that they already own so that it's not a waste.

 

 Reply

There is already notification in game.

 



4.)


Please add an arrowhead on the hero icons to the direction our allies are facing in the minimap. This will greatly help us solo queue players since we'll be able to determine if our allies are actively going to our location so we can make a coordinated attack or just plain retreat.

 

 Reply

We will not consider it at the moment.

 



5.)


Turrets are basically just minisafe zones that dont even do anything, increase their range and attack speed.

 

 Reply

We will not consider it at the moment.

 



6.)


Just fix the issue that purify don't work on Franco and Kaja, it isn't fair for those player who take purify to be immune against it and than being disappointed. Purify should be cc immun and break to all CC Skills just like francos and Kajas. And to the Franco and Kaja Player, you know yourself that this is the only reason why they are so pp, because purify don't work and it is a safe cc if you set your skill but it's unfair to all other cc based characters like Lolita.

 

 Reply

That's the design. You may confirm whether it is stated in game at Preparation>Tutorial>Terms that the skills cannot be purified .

 



7.)


Don't you guys think that it's time for tanks to have some improvisation? I mean, only a few players play the roles of a Tank(Like me). Why? First thing is, they are nothing more than a meat shield with no significant damage. Second thing is, yeah, they have a really reliable CC for team fights. But if that chance is missed, what then after that? They became a sacrificial tool on both sides. So I suggest to give tanks some Damages too, like giving some Physical or Magical Damage attribute in in-game defense items. Well, I've seen some games that have the similar role and they do good with both providing support in team clashes and to do some decent damage as well because their in-game defense items provide some damage attributes. If we hear the word Tank. What comes in our mind first? Of course, something big that can endure lots of damage but is also able to deal destructive damage. Only drawback is that they are slow. That's how the Tank should be. Not just some convenient meat shield for the team. And yes! It will also motivate other players to use Tanks more often and not just stuck themselves up with some Auto damage CARRY HEROES.

 

 Reply

Stay tuned for Version 20, we would buff some tanks.

 



8.)


Deathbattle mode is fun and unique because you can switch to another hero when you died. But after all the skin gathered for the purpose of cosmetics, It's kinda unfair for it to disappear and instead use normal skin after you died using the first hero and so on. Therefore make a function or system where the skin you bought will be displayed on every hero you used in Deathbattle.

 

 Reply

That's the design.

 

 

 







1.)


At the start of every month, give all players a free MCL Ticket. This gives everyone a fair chance to make it to the MPL Championship. I’m sure most of us can agree that Celestial Chest rates, for any good item (including MCL Ticket). is really bad.

 

 Reply

That's the design. We would regularly organize events that give players MCL tickets. Besides, the tickets can be obtained from Celestial Task's chest.

 



2.)


After the "Speedy version" update the game is laggy, please fix the lag associated with the speedy version.

 

 Reply

We are optimising it from time to time.

 



3.)


It's too easy to abuse. If there's a duo or trio in your team and they agreed to report you, you get penalized. My friend just got reported by duo for "Negative Player" and she get -7 scores, she didnt type any single word, and she even get gold medal that match.

 

 Reply

This would be fixed in future updates.

 



4.)


Make a login screen instead of forcing people to go straight into the game and playing the tutorial maybe people would wanna just relogin after downloading the game again.

 

 Reply

We will not consider it at the moment.

 



5.)


Increase Belerick's Physical and Magical Defenses. Gusion has literally more Defense than him :/

 

 Reply

We have plans on it.

 



6.)


Make Valir's old default splashart/skin still be playable after he gets the Revamp. Do it like what you've done with Layla before. "Classic Malefic Gunner". Maybe Valir can also have "Classic Son of Flames".

 

 Reply

We would consider doing so.

 



7.)


Player status to be changed ( online - busy - invisible) So when u just want to go online and dont want to refuse invite from friends u just go invisible collect daily rewards ( matchup only on online status ) Busy status can invite but not receive invitation ( good for teammates push ).

 

 Reply

We will not consider it at the moment.

 

 

 







1.)


Player is asking to increase the number of friends you can follow to 250.

 

 Reply

We will consider adding this feature depending on the load of the server.

 



2.)


10 minutes game seems impossible now because pro player in mythic that team up as 3 person or 5 player can end the game less than 8 minutes . Like wtf i just started the game and 50 seconds later enemy assasin with the help of enemy tank already can kill tank in my team ? . Please give me reason to keep playing mlbb with roam item in the game .

 

 Reply

The pace of matches are generally faster at the start of the season, but it will eventually balance out.

 



3.)


Nerf Gusion, he basically doesn't have cooldowns. He can burst so quickly and doesn't have to wait very long before he can do it again.

 

 Reply

It's under observation.

 



4.)


seriously why never nerf him people said buy durance or deadly blade but it is not working on him still regen like f.

 

 Reply

We recommend you to buy anti regen equipment and will check if the effect is really working.

 



5.)


Player ask to bring back the mythic system to star not using point.

 

 Reply

We will make necessary changes in the 20th version.

 



6.)


please add a new mode 1vs1 King,where everyone can join and get points,also before start they can chose what type of hero they can use(mage fighter..) and how to win first at 5-10 kills or base destroy.

 

 Reply

We will be developing new modes, stay tuned.

 



 

 





1.)


Solo queue player will face only other solo queue player in rank.

 

 Reply

We are not considering it at the moment.

 



2.)


Like me there are lots of people who have low storage but still want to play MLBB, that's why I suggest that you should put an option where you could select the contents to download, like the skin and hero textures without the skin animations.

 

 Reply

We are looking into it, but for now players are recommended to upgrade their storage.

 



3.)


When your teammate goes afk, but you still win, he shouldn‘t also receive the star but instead lose one.

 

 Reply

We are looking into it.

 



4.)


Please offer ingame options to earn shards to redeem the mcl ticket . There is no easy way to get the mcl ticket unless you buy it for 20 Dias. Yes 20 Dias is not that much but it still requires diamonds to be purchased with real money. This makes it pay 2 win. Please introduce some weekly content where we can earn 10 shards which then converts to one MCL ticket. I bet it’s more fun that watermelon slice contest.

 

 Reply

It is possible to obtain MCL entrance tickets through the celestial chest.

 



5.)


Presently, Vale has a passive that gives him speed buff. However, it doesn't feed adequate to justify his status as the mage of wind. May I suggest a blink addition, or a temporary speed boost after he casts a spell? Perhaps replace his S1 with something akin to Clint's S2. A back dash.

 

 Reply

We are currently not considering it at the moment but we may do a rework on Vale in the future.

 



6.)


Some suggestions for Helcurt’s Scorpio Zodiac Skin: - Make the skill effects more blue because the skill effects are a bit bland(like those in badang’s zodiac) - Add a sort of starry effect on the ultimate.

 

 Reply

We will look into it.

 



7.)


bring back ai on starlight. not all starlght members are vs players and had a limited time to do all that task.

 

 Reply

We may add the feature at the 28/36th version update.

 



8.)


Alucard Legend Skin had a recall which is glitched when playing in classic or rank matches. It won't trigger on practice for some reason.

 

 Reply

We will look into it.

 

 

 





Post time 2019-11-4 07:57 PM | Show all posts
Reduce esmerelda shield pls dev

Comments

You can post your suggestion in this forum to see others' view. Besides that you can also forwarding your suggestion about nerf/buff of heroes directly to CS in-game as well.  Post time 2019-11-4 08:32 PM
Post time 2019-11-3 04:15 PM From mobile phone | Show all posts
What’s your plan on Hilda ? Rework, rewamp, buff or nothing ?

Comments

Based on current Patch Notes 1.4.24 Advanced Server , there's no info mentioned about Hilda on Hero Adjustment. Maybe in future, depends on players' feedback.  Post time 2019-11-4 08:24 PM
Post time 2019-11-17 10:54 PM | Show all posts
alam2001 replied at 2019-11-4 08:05 PM
Rework this heroes: Saber, Zilong, Balmond, Freya(and her model), Layla, and Rafaela.

My Suggestion for balmond is immune to slow during spin like akai ultimate or uninterruptible but can be stunned.. because his 2nd skill is his bread and butter..
Post time 2019-11-4 08:05 PM | Show all posts
Rework this heroes: Saber, Zilong, Balmond, Freya(and her model), Layla, and Rafaela.

Comments

Hello, you can post your suggestions about that in this forum. Provide several reasons and also those detail information. Besides that, you can also suggest this directly to CS in-game as well.  Post time 2019-11-4 08:27 PM
Post time 2019-11-7 05:33 PM | Show all posts
Already post in here sir about esmerelda shield when you will nerf her sir ?
Post time 2019-11-17 01:08 AM | Show all posts
Edited by Kathey at 2020-9-24 05:21 AM

The jungle item Starshards description said that it will bring down enemy mag resist when retributed but in practice mode it is proven not to reduce the mag res.

Suggested nerf on Ling... He should'nt be able to climb wall for 2s when damaged  this will reduce his too high mobility issue which make him too strong for the game.. Also if still isnt enough make him punishable on the wall making it in his passive that when he is CCed while on the wall, The CC duration will be increased maybe 20% as example.

Buff on Awe mask: Right now it is too useless and nobody make this item... The interval is too long for it to trigger. If still want to use this interval it is okay but make it as teammates attacks can also add to the awe mark. This will make it a good roaming support item again

Target settings: Lowest HP first or Nearest first targetting should be a toggleable button in game because there are time when u need to use each settings. For example, during the early game as Yi Sun Shin you may want to aim Lowest hp first for farming and switch to closest enemy first when teamfight because of YSS passive. This is one example. Other example is Aldous where opposite of YSS.. and many more situation. If this is too hard.. atleast make it on the drafting phase where hero already picked we can decide to use which settings because different hero need different settings. Yes we can change it in settings in game but that is time consuming especially a fast pace game like Mobile Legends and most of the time player forgot to change it when playing different hero until a mistake is done then player notice the different settings. This is quite crucial for the gameplay..

Punishment on misbehaved player need to be more severe as this kinds of player spoils the game and make the game unenjoyable. This can harm the game in the long run where most good players will leave the game because of these toxic people. My suggestions is the punishment for players that has lower than 90 or 80 credits to be matched with players with the same group of credits score.. This will make their Matching time increased that can make the punishment more punishing. This also make player with good behaviour that is good for Mobile Legends overall feel mobile legends is the better game as good people will always matched with good teammates and people will feel that the community of Mobile Legends are good people. There is no need to keep the toxic players stay playing the game eventhough they are a paying users because Moonton will be at lost in a larger perspective and in the long run.

Buff suggestion on Layla:

Currently Layla is lacking in blink skill. It is OK to make it as her identity the marksman hero without blink skill. So my suggestions is, in order to increase her escape capability make it that every time she attacks the same hero she will get extra 4 movement speed for 3sec stacking up to 40movespeed for example and to make it not OP as soon as she switches target the stacks is reset to 0. This will make her the truest marksman in Mobile Legends as she will lockdown one hero to chase and kill him. Also provide some escape capability when ganked with extra movespeed she can outrun her pursuer.
BUFF suggestion on ARGUS:

Argus in the game currently relies very much on his ultimate skill and currently his ultimate CoolDown is very long. I suggest a little buff for his ultimate is whenever he gets kill and assist during his ultimate is still turned on he will get a few seconds reduction on his ultimate skill cooldown. Maybe 10sec for a kill and 5sec for an assist. This will make him can be aggresive during the early phase game which the current meta is very early game oriented and Current Argus are not suitable with. With this little Tweak it maybe improve on his gameplay and pickrate.
Anonymous user  Post time 1970-1-1 08:00 AM
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