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Edited by brontokbro at 2019-11-19 07:11 PM
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[tr][/tr]Punishment on misbehaved player need to be more severe as this kinds of player spoils the game and make the game unenjoyable. This can harm the game in the long run where most good players will leave the game because of these toxic people. My suggestions is the punishment for players that has lower than 90 or 80 credits to be matched with players with the same group of credits score.. This will make their Matching time increased that can make the punishment more punishing. This also make player with good behaviour that is good for Mobile Legends overall feel mobile legends is the better game as good people will always matched with good teammates and people will feel that the community of Mobile Legends are good people. There is no need to keep the toxic players stay playing the game eventhough they are a paying users because Moonton will be at lost in a larger perspective and in the long run.
EDIT: Also I stumbled upon many posts saying report system is not very effective as many players just spam reports out of saltiness after losing a match. The simple solution to this is limit every player with 5 Reports per week and reset every week along with BP limit resets.. (Also other suggestion if this is implemented. The Credit Score page should be more useful. Include amount of succesful reports count and BP limit gauge. Currently credit score page is just a waste of page just to inform about credit score make it more efficient.) Also every succesful reports will cause thep layer to get back their report bullet. Meaning if the player reports correctly they have unlimited amount of reports. This surely will reduce the amount of false reports EASY GAME GGWP.. |
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