We've made major adjustments to these heroes: Popol and Kupa; Masha; Freya; Badang: Chang'e: Zhask, Helcurt: Natalia; Hayabusa;
[Popol and Kupa]
We’ve fixed some issues with the hero. In order to maintain a good hero balance, we adjusted Kupa's HP during the ultimate.
a. We Are Angry!: Kupa's HP boost reduced by 500 at all levels. b. Slightly shortened the cast animation of skill 2 "Kupa, Help!".
c. Fixed an issue where Popol was not able to revive Kupa if Kupa died while Popol is being resurrected by Immortality.
d. Fixed an issue where Kupa wasn't able to benefit from equipment items that Popol purchased while waiting for respawn.
e. Optimized Kupa's animation in battle.
[Masha]
As a melee range Fighter, we've figured that it is fairly difficult for Masha to get in a close range to her target. Thus, we significantly reduced the CD of her ultimate so that she would have less trouble getting into the combat range. Moreover, we also boosted her early game fighting potential, hoping she can pose a threat after receiving her first damage equipment item. In return, we slightly reduced her late game potential and her damage reduction duration.
Basic Physical Defense increased from 12 to 20. Physical Defense Growth decreased from 3.5 to 2.9.
Wild Power: While active, basic damage bonus for each Basic Attack adjusted from 60-80 to 150 at all levels. Movement Speed boost adjusted from 25%-35% to 30% at all levels. Additional damage adjusted from 3%-5.5% to 1%-4% of the target's max HP.
Thunderclap: CD reduced from 30-24 to 20-16s. Damage Reduction adjusted from 25%-35% to 30%, its duration adjusted to 3s.
[Freya]
Although consuming all Sacred Orbs with Freya's skill 1 provided a higher skill cap, it broke the continuity of her combo and limited her ability of fast-moving. Thus, we limited the number of stacks that she is able to consume with her skill 1 so that players can make better use of her other skills. Since she shines too much with her bursting potential in the early game, we decided to tune down a bit the damage of effect of her skill 1, as well as the attack range of her ultimate. Players should try to add more Basic Attacks in between of skill casts in order to make full use of her great sustainability.
Leap of Faith: She can only use no more than 1 Sacred Orb to improve the skill once. Leap distance increased.
Spirit Combo: Basic Damage reduced by 30 at all levels.
Valkyrie Descent: Attack Range increased.
[Badang]
Stun duration caused by Qigong Fist and Fist Crack increased from 0.5 to 0.8s.
[Chang'e]
Meteor Shower: Magic Power bonus of each Meteor increased from 20% to 25%.
Mind Eater: Basic Damage decreased from 360-570 to 300-540. Fusion Enhanced damage adjusted accordingly.
Hive Clones: Basic Damage adjusted from 140-200 to 110-200.
[Helcurt]
Deadly Stinger: Basic Damage of each stinger decreased by 40 at all levels.
[Natalia]
Attack Growth decreased from 10.5 to 8.75.
ATK Speed Ratio decreased from 80% to 60%.
[Hayabusa]
Ougi: Shadow Kill: Basic Damage of each attack adjusted from 160-200 to 180-210.
[Hanzo]
Basic Attack decreased by 10.
[Khufra]
Bouncing Ball: Additional damage when he hits the ground decreased from 6% to 5% of his max HP. Basic Damage adjusted from 30-105 to 50-100
[Gord]
Mystic Projectile: CD adjusted from 9-7 to 10-7.55.
[Uranus]
Basic Physical Defense decreased from 20 to 14.
[Harley]
Role changed to Mage/Assassin.
[Wanwan]
Fixed an issue where the passive effect of Endless Battle can be triggered when players tap Wanwan's ultimate while it's still not learned.
[Thamuz]
Fixed an issue where Thamuz may be able to toss 2 scythes in certain extreme instances
[Ling]
Optimized animation of Tempest of Blades on the battlefield.
[Chou]
Only Fast: Damage of the Enhanced Basic Attack reduced from 200% to 180%.