|
Sign up now, Make more friends, Enjoy with more features, Let you easily Fun Community.
You have to Login for download or view attachment(s). No Account? Register
x
Battle Spells
Battle Spell is one of the most important elements of the game. Not many players notice this early, but the battle spell you choose greatly affects your game play, where every spell you take in the Land of Dawn can greatly enhance your ability to be offensive or defensive. For example, when a Markman hero takes Inspire as their battle spell rather than Flicker or Aegis. Inspire dramatically increases their odds of becoming offensive once it's possible, thus Flicker or Aegis allows the hero a chance to be on the defensive where it allows them the advantage to be able to avoid a counter assault or escape from opponents they find difficult to contend with.
Battle Spells has always been a minor matter, but with the current changes, it's becoming something that players should begin to consider. For example, with changes to the jungle camps, not every player can start the jungle route and then go into the lane, so it's vital for players to consider getting retribution rather than other battle spells when they're jungling. One is that with changes to old spells and the addition of newer spells, players will test them out because these could be crucial factors in winning the team-fights and, in the long run, the game.
|
|