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I noticed that after the last update (lower gold for jungle monsters while hIgher golds for minions), players were still jungle in the start of the game.
I suggested that there would no more accumulation of the jungle monsters killed. Meaning, when you purchased tier 1 item and killed 3 jungle monsters, then, when you upgrade the item to tier 2, it would be zero instead of 3. Also, when you have tier 2 item and killed 14 jungle monsters, then, when you upgrade the tier 2 item to tier 3, it would be 10 instead of 14.
The reason I suggested it so that they would focus on lane on early game and jungled later on and possible that it would reduce the hyper carry (for me) since you need more golds to take advantage the game. Although, this would affect marksman, mage, assassin, and fighter.
In exchange for this nerf, they should revert back the true damage of the raptor machete.
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