[Brody]
(~)
Although Brody's overall data is acceptably set, his suppressing and snowballing abilities seem to be overpowered in the early game, and it's hard for him to compete with regular Marksmen in sustainable damage due to his low Attack Speed. After making several adjustments on the Advanced Server, we have concluded that a straightforward solution should be useful to address these issues, which is to weaken his damage in early game and increase his Attack Speed in late game. This might make Brody's characteristics less distinctive slightly, but we think such moderate changes would not unduly affect player experience. We'll be paying close attention to subsequent effects in the game.
Attribute (~):
Base Physical Attack: 140 → 115
HP Growth: 125.5 → 150.5
Attack Speed Growth: 3% → 5%
Extra ATK Speed Gaining Ratio: 30% → 50%
Basic Attack (↑):
Fixed the issue where Brody's Basic Attack would be interrupted and disabled when he was silenced.
Skill 1 (~):
Base Damage: 250-625 → 150-550
Physical Attack Bonus: 150% → 180%
Damage increase ratio for every target penetrated: 20% → 10%, with the limit: 160% → 130%
Ultimate (↓):
Extra Damage for Each Stack: 8% → 6-8% of the target's lost HP (scales with the skill level)
[Lapu-Lapu]
(↑)
We've optimized the skill casting and performance.
Ultimate (Heavy-Sword) (↑):
We've largely increased the distance of each movement.
Ultimate (Heavy-Sword) (↑):
We've fixed a bug that caused it not to change direction in some occasions.
We've optimized the skill casting and performance of Skill 1 and Passive, all skill icons, and the battle model of "Ancestral Blade".
[Irithel]
(~)
In order to enhance the shooting experience during her Ultimate, we've increased her Movement Speed during her Ultimate. And we also slightly reduced her damage to maintain balance.
Passive (↓):
Physical Attack Bonus of Each Arrow's Damage: 42% → 40%
Ultimate (↑):
Movement Speed increased by 30-50 during Ultimate
[Claude]
(↑)
His damage before purchasing "Demon Hunter Sword" has been increased.
Ultimate (↑):
Base Damage of each hit: 70-100 → 120-160
Damage to Minions: 400% → 300%
[Kaja]
(↑)
We've slightly enhanced his farming speed.
Passive (↑):
Extra Damage of Enhanced Basic Attack to Minions and Creeps. 4% → 12% (of Max HP)
Optimized the first two recommended builds.
[Helcurt]
(↓)
Skill 1 (~):
Silences targets → Slows targets
Slows targets during his Ultimate → Silences targets during his Ultimate
Skill 2 (↓):
Base Damage: 210-360 → 180-330
Physical Attack Bonus: 100% → 80%
Damage to Minions and Creeps: 55% → 70%
[Chou]
(~)
This time, we are aiming at enhancing some Heroes when fighting against Chou. We also want to improve his survivability without changing his overall strength, so as to offer better experiences to both sides.
Attribute (↑):
HP Growth: 191 → 202
Skill 2 (↑):
Physical Attack Bonus of the Shield: 150% → 200%
Ultimate (↓):
Removed Control Immunity when casting the 2nd phase of his Ultimate. Optimized the skill to ensure its actual and displayed effects are consistent.
[Esmeralda]
(↓)
Esmeralda can keep refreshing the cooldown to reach a high amount of Shield before attack In order to make Esmeralda cast her Skill 1 much earlier in team fights instead of stacking up her Shield, we made some adjustments.
Skill 1 (~):
Duration: 5s 45 Base Shield: 400-750 → 500-850
Skill 2 (~):
Skill 1 Cooldown Reduction for each hero unit hit: 1s → 1.3s
Skill 1 Cooldown Reduction for each non-hero unit hit: 1s → 0.5s
Ultimate (↓):
Now the cooldown starts upon casting or the end of charging.
[Khufra]
(↓)
Khufra's control ability is overly strong for opponents to counter, thus other Tank Heroes are less frequently used by players. Therefore, we've adjusted his overpowered control ability.
Skill 1 (↓):
Max Moving Distance reduced by 14%
Skill 2 (↓):
Unable to block the Battle Spell - Flicker
[Uranus]
(↓)
Ultimate (↓):
Shield and HP Regen Boost: 30-50% → 20-30%
Skill 1 (↓):
Removed the reduction of targets Physical Attack & Magic Power.
[Luo Yi]
(↑)
We've optimized the hit rate and cooldown of her skills to offset her disadvantages during solo laning in early stages. Her damage has been slightly decreased to counterbalance the effect of the above changes.
Skill 1 (~):
Skill width and casting speed increased by 10%
Mana Cost: 60-100 → 50-90
Base Damage: 230-430 → 210-410
Ultimate (↑):
Cooldown Reduction provided by this skill: 2-10% → 6-10%
[Masha]
(-)
We've reduced her damage to high-HP targets but slightly enhanced her durability in the middle and late game.
Skill 2 (↓):
Extra Damage of Enhanced Basic Attack: 1-4% → 1-2.5% (of the target's Max HP)
Ultimate (↑):
Damage Reduction: 30% → 30-40%
[Aldous]
(↑)
We've slightly enhanced Aldous' strength in the early game.
Skill 1 (↑):↑
Base Damage of Enhanced Basic Attack: 150-400 → 200-450
[Terizla]
(↑)
Skill 2 (↑):
Cooldown: 7-5.5 → 5
Ultimate (↑):
Slow effect: 30-40% → 40%-50%
[Kimmy]
(↑)
Basic Attack (↑):
Total Physical Attack Bonus: 30-41% (scales with level) → 35-46% (scales with level)
Skill 1 (↑):
Total Magic Power Bonus: 40-50% → 45-55%
[Wanwan]
(↓)
Ultimate (↓):
Physical Attack Bonus: 50% → 40%
[Yi Sun-shin]
(↓)
We've increased the difficulty of using the Ultimate to expand his vision or get assists, to reduce opponents' pressure.
Ultimate (↓):
Cooldown: 60s → 80-60s
[Cecilion]
(↓)
At present, Cecilion is a relatively strong hero. We're looking to maintain his damage at a high level and weaken his control ability. We'll monitor his performance in the future.
Skill 2 (↓):
Removed the slow effect.