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[Patch Note] Patch Notes 1.5.38 [Original Server]

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Post time 2020-12-19 12:05 AM | Show all posts |Read mode




[Alpha]


(↑)

Alpha's performance in battle is still undesirable after the previous adjustments. According to our observation, we've decided to dramatically reduce cooldowns of all this skills, both to increase his playability and to make his Passive triggered more often. Of course, to maintain a balance, we've also slightly weakened the effects of his skills for single uses.

Passive (↑):

New Effect: Continuous attacks slow the target by 90% each time, for 0.2s.

Skill 1 (~):

Base Damage of Slashes: 210-310200-300

Base Damage of Beta's Strafe: 90-165100-150

Slow Effect: 70% for 2s → 40% for 1s

Cooldown: 7-4s → 4s

Mana Cost: 6050

Skill 2 (↑):

Base Damage of Strikes: 160-460250-400

Total Physical Attack Bonus of Strikes: 170%100%

Base Damage of Beta's Strafe: 90-16575-120

Base HP Regen: 150-300125-200

HP Regen Bonus: 40% of Magic Power → 30% of Physical Attack Bonus

Cooldown: 6s → 6-4s

Ultimate (↑):

Cooldown: 24-20s → 20-12s

Stun Duration: 1.3s → 1s


[Harley]


(↑)

He is rarely picked at present. Thus we've reduced Skill 1's cooldown and added a new effect to his Passive, in order to increase his damage when Ultimate is not available. Besides, we've slightly increased his Ultimate's cooldown, so as to restrain his attacks on enemies when damage is enhanced.

Passive (↑):

New Effect: Reduces 2 Magic Defense of every target hit for 35, which is capped at 15 stacks.

Skill 1 (↑):

Cooldown: 7s → 6s

Ultimate (↓):

Cooldown: 32-24s → 36-30s

Fixed the issue where the damage of Skill 1 slightly decreased during his Ultimate.


[Carmilla]


(~)

The casting of Carmilla's Ultimate makes it difficult for her to hit an enemy quicker than the opponent, and its transmittable damage cannot be maximized after Skill 2 is used. Therefore, we've adjusted the casting of her Ultimate based on player feedback. In addition, we've also adjusted her skill cast ranges to strengthen her power in melee combat.

Skill 2 (↓):

Cast Range reduced by 50%

Ultimate (↑):

Cast Range reduced by 10%

Direction: Manual → Auto-aim

[Cecilion & Carmilla] (~)

We expect more interactions within this couple.

Special Skill (~):

Cooldown: 45s → 20s

Damage and Shield: 400 + 40 → LV200 + 20*LV

Slow Effect: 60%30%


[Belerick]


(↑)

Currently, most Tank Heroes can only roam to support their teams, but they should have been more flexibly played, even in Exp Lane and Jungle, to diversity available lineups. This time, we followed the adjustments we did to Tank Heroes in the middle of the year and tried to make Beterick gain more benefits from equipment. We will continue to observe subsequent influences of these adjustments and change some of the other Tank Heroes accordingly.

Attribute (↓):

Base HP: 29192769

HP Growth: 245205

Skill 1 (↑):

Damage Bonus to Minions: 50%80%

Passive (↑):

HP Increase obtained from equipment items: 15%40%

Damage Reflection: 120-260 + 0.8% of Max HP → 100-170 + 2% of Max HP


[Clint]


(↑)

Clint's performance didn't meet our expectations, because it took too long for him to exert his strength and his probability of death was relatively higher than those of similar Marksmen. Therefore, we've made adjustments to his survivability and combat ability in the early and mid game.

Skill 1 (↑):

Base Damage: 200-400250-450

Mana Cost: 80-10560-85

Skill 2 (↑):

Cooldown: 12-9.5s → 10-8s

Cooldown Reduction for hitting enemies: 50%40%


[Benedetta]


(~)

We observed that Benedetta's performance varied a lot from player to player and that her power was unexpectedly strong in the early and mid game. Thus, we've made optimization to her.

Skill 1 (~):

Cast Time reduced.

Base Damage of Shadow: 300-500200-400

Base Damage of Slashes: 180-300100-220

Skill 2 (↑):

Benedetta will gain Sword Intent once she blocks damage successfully.

Passive (↓):

Damage of Enhanced Basic Attack: 100 + Total Physical Attack 220%50 + Total Physical Attack 200%

Damage to Creeps and Minions: 30%40%


[Barats]


(↓)

We want to give enemies more time to dodge the control effect of his Ultimate. Besides, we've optimized the stacks of Big Guy to make it easier to keep being stacked. Accordingly, we've adjusted his Attributes to maintain a balance.

Attribute (↓):

Base HP: 27092559

HP Growth: 249229

Passive (~):

The stacks of Big Guy reduce gradually instead of being reset at once, with the Defense provided by each stack decreased.

Ultimate (↓):

Cast time increased by 60%

Cooldown: 42-30s → 50-40s


[Lunox]


(↓)

Recently. Lunox's performance has exceeded our expectations in Ranked Mode and tournaments, with high damage output even as a Roamer. We've made Announcement adjustments to further connect her damage output with farming and enable her to jungle more efficiently.

Skill 1 (Chaos) (↓):

Base Damage: 240-340200-300

Magic Power Bonus: 120%130%

Damage Bonus: 2-4.5%1.5-3.5% of the enemy's HP, which now also takes effect when hitting creeps.

Ultimate (Chaos) (↓):

Cooldown: 18-14s → 25-15s


[Bruno]


(↑)

Through the previous patches the strength of most Marksmen in the early game has already been well-adjusted. However, because of their nerfed mid and late game capabilities, their performance has still been undesirable, including Bruno. Thus, we reverted the change we made to him.

Passive (↑):

Extra Attack Speed Ratio: 50%80%


[Jawhead]


(↓)

Jawhead has high burst damage and a strong ability to take damage in the early game. Hence, we've adjusted the ratio of his Shield to weaken his ability to take damage.

Skill 2 (↓):

Base Shield: 600-1000350-800

Total Physical Attack Bonus: 100%140%


[Alice]


(↓)

Alice appeared to become overpowering as players master the mechanics of this hero, so we've made some adjustments to the base values of her Ultimate.

Ultimate (↓):

Base Damage: 140-180120-160

HP Regen: 70-8060-80

Mana Cost: 50-10050-90


[Ling]


(↓)

Ling had an unparalleled ability to kill in the mid and late game, so we've increased his Energy Cost to make him more prudent in using skills.

Skill 1 (↓):

Energy Cost: 35-2535

Skill 2 (↓):

Energy Cost: 40-3040


[Estes]


(↑)

Skill 1 (↑):

New Effect: Movement Speed increases by 15% when linking with an ally.

Fixed the issue of the skill Indicator of enhanced Skill 1.


[Rafaela]


(↑)

Skill 2 (↑):

Movement Speed Increase: 1s → 1.5s


[Hilda]


(↓)

Passive (↓):

Shield gained when entering the bush: 20%15% of Max HP


[Lancelot]


(↓)

Passive (↓):

Damage increased by each charge: 10%7.5% with the limit unchanged.


[Harith]


(↓)

Skill 2 (↓):

Base Shield: 150-350150-300

Total Magic Power Bonus: 150%120%


[Selena]


(↓)

Skill 1 (Abyssal) (↓):

Base Damage of the next Basic Attack's Extra Damage: 300-400200-350

Total Magic Power Bonus: 110%130%


[Pharsa]


(↓)

Ultimate (↓):

Cooldown: 28-22s → 36-28s






1. Benedetta's skin "Street Blow" will be available as the January Starlight Skin on January 1st.


2. Valir's Epic Skin "Demonlord” will be available in Epic Showcase on January 5th.


3. Magic Chess New Little Commander and Skin on December 15th.

Commander Berst will be available on December 15th (Server Time). Diamond 499. Battle Point 24.000. Launch week 30% OFF.

Bersi's skin Nether Bersih will be available on December 15th (Server Time). Diamond 269. Launch week 30% OFF.

Commander Bersi and skin "Nether Bersi" will be in a bundle and available on December 15th (Server Time). Launch week 30% OFF.


4. Fragment Shop Adjustments on December 16th (Server Time)

a. Rare Skin Fragment Shop

Will be available: "The Insentient" - Aldous, "Rock and Roll" - Clint, "Black Pearl" - Karina, "Dragon Hunter" - Freya, "Bunny Babe" - Layla, "Dark Draconic" - Argus

Will be unavailable: "Iceland Golem" - Grock, "Kaminari" - Kaja, "Bio Frontier Kimmy, "Deep Sea Rescuer" - Cyclops, "Viscount" - Alucard, "Pale Flame" - Valir

b. Hero Fragment Shop

Will be available: Chou, Fanny, Guinevere, Benedetta, Valir. Vale

Will be unavailable: Rafaela, Franco, Yi Sun-shin, X.Borg, Claude, Esmeralda


5. Free Heroes


Server Time 12/18/2020 05:01:00 to 12/25/2020 05:00:00

(Tap the Settings button on the top-right corner of the main page to check.)

8 Free Heroes: Wanwar; Aldous; Chou; Angela; Estes; Terizla; Clint; Ling

6 Extra Starlight Member Heroes: Martis; Harith; Leomord; Vale; Lunox; Khufra


Server Time 12/25/2020 05:01:00 to 1/1/2021 05:00:00

(Tap the Settings button on the top-right corner of the main page to check.)

8 Free Heroes: Cecilion; Yi Sun-shin; Fanny; Lapu-Lapu; Guinevere; Ruby; Vale; Bruno

6 Extra Starlight Member Heroes: Karrie; Luo Yi; Zhask; Atlas; Gusion; Hylos


Server Time 1/1/2021 05:01:00 to 1/8/2021 05:00:00

(Tap the Settings button on the top-right corner of the main page to check.)

8 Free Heroes: Gatotkaca; Cyclops; Lunox; Lesley; Harley; Moskov; Badang; Alice

6 Extra Starlight Member Heroes: Baxia; Terizla; Benedetta; Valir; Hayabusa; Wanwan


Server Time 1/8/2021 05:01:00 to 1/15/2021 05:00.00

(Tap the Settings button on the top-right corner of the main page to check.)

8 Free Heroes: Bane; Atlas; Akai; Harley; Kimmy; Martis; Kadita; Khufra

6 Extra Starlight Member Heroes: Alucard; Pharsa; Vexana; Vale; Esmeralda; Ling






1. We've optimized the item icons of "Divine Glaive", "Arcane Boots", and "Rose Gold Meteor", according to player feedback. More item icons will be optimized in the future.


2. We have always received player feedback on the insufficient defense of Turrets. Many said that they were easily killed even within the range of Allied Turrets. Based on a large amount of data and suggestions, we decided to offer better defense to heroes by the enerov shield. This can both protect heroes without advantages in the early game and give room for enemies to do turret dives. We will pay close attention to the effect of these adjustments and consider possible updates accordingly.

Outer Turret

New Effect: When the energy shield is active, damage taken by nearby allied heroes decreases by 10%.


3. Minions

Initial Movement Speed of Middle Lane Minions decreased by 6%.


4. We observed that, due to the duration and spawn intervals of buffs, Junglers always found themselves idle when jungling. Besides, if the side at a disadvantage loses buffs, their situation will worsen for a long time. Therefore, we're trying to make proper adjustments to the duration and spawn intervals of buffs. We will pay close attention to the effect of these adjustments and consider possible updates accordingly.

Fiend

Spawn Interval: 120s → 90s

Spawn Time: 30s → 255

Physical and Magic Defense Growth per minute: 52

Exp Growth: 52.5

Base Gold: 4332

Gold Growth: 1.431.07

Serpent (Big)

Spawn Interval: 120s → 90s

Spawn Time: 30s → 25s

Physical and Magic Defense Growth per minute: 52

Exp Growth: 52.5

Base Gold: 3828

Gold Growth: 1.431.07

Serpent (Small)

Spawn Interval: 120s → 90s

Spawn Time: 30s → 25s

Base Exp: 8678

Exp Growth: 20.8

Base Gold: 86

Gold Growth: 0.210.15

Duration of Soul of Wind buff and Soul of Lava buff: 120s → 75s


5. We have adjusted the spawn time of Turtle, so as to give more advantages to Junglers and heroes in the Exp Lane and Middle Lane when taking on the Turtle. In addition, the max number of Turtles was increased. We've enhanced the defense of Turtles, in order to limit the neutral resources gained by the team with an advantage and their ability to kill the Turtle.

Turtle

Spawn Time: 180s → 120s

Maximum Turtles in each game: 34

Physical and Magic Defense: 3780


6. If a Turret is destroyed in the first 8 minutes, the next Turret of the same lane increases Defense If a Turret is destroyed in the first 9 minutes, the next Turret of the same lane increases Defense


7. Increased the team gold bonus from killing enemies with high net worth by 33%.


8. Optimized the display of HP Bar sections, for easier damage calculations. Each section of the HP Bars represents 1.000 HP for heroes and creeps and 2,000 for Turtle and Lord.


9. Optimized the Battle Spell effects of Jawhead "Samurai Mech".




1. [Ranked Mode]

a. S18 will end at 23:59:59 on December 18th, 2020 (Server Time).

b. Players that reach Master or above will be awarded Rafaela "Star Chaser".

2. [Tournament]

Added a link to the local MPL page.







1. Optimized the timeout mechanics for "Play Again".


2. Added a guide to closing live stream in a lobby at Smooth graphics.


3. Added a Season Recap feature when the season ends.

a. Performance in Ranked Mode b. Performance of Favorite Heroes

c. Match Statistics


4. Added an entrance to Season Recap in Ranked Mode lobbies, which displays player performance in Ranked Mode from S18


5. Players who have been muted out of the battlefield cannot send messages in Public Chat or to strangers.


6. Added a notification of switching voiceovers for Arab players who have not switched on Arabic voiceovers.


7. [Ranked Mode]

Added a new matchmaking mode in the early stage of the season, which depends on the highest rank a player has ever achieved.

This can be used together with the current matchmaking mode. The host of a lobby can decide to use it or not.

This mode is available only when all players in the lobby has once reached Mythic and are currently at Epic or above.

This mode will be gradually available after the update.


8. [Classic Mode]

Optimized the matchmaking algorithm to increase the accuracy of matchmaking in Classic Mode.


9. Changed the tag on Epic Showcase exclusive skins to "COLLECTOR".


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Post time 2020-12-20 06:48 PM | Show all posts
7. [Ranked Mode]
Added a new matchmaking mode in the early stage of the season, which depends on the highest rank a player has ever achieved.
This can be used together with the current matchmaking mode. The host of a lobby can decide to use it or not.
This mode is available only when all players in the lobby has once reached Mythic and are currently at Epic or above.
This mode will be gradually available after the update.


Means? Can you explain how it work’s. Please.

Thanks
Post time 2020-12-21 11:47 AM | Show all posts
It doesn't work properly for the Mobile Legends latest game. What should I do now..?
Post time 2021-1-6 11:15 AM | Show all posts
Barats is useless now. Haha
Belerick passive ia good he will be My option when picking tank now.
One of my fav hero Alpha.. Time to play him again
Post time 2021-1-8 09:15 PM | Show all posts
I suggest to have an revamped on gord❤️❤️
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