Use (↑)(↓)(~) to indicate strengthening, nerfing, and adjustments.
[Beatrix]
(↑)
This week we mainly optimized Beatrix's weapon swap and Basic Attack's UI displays, while also slightly increasing her Ultimate strength and reducing Nibiru's firepower a little
Ultimate(~):
Beatrix's skills can no longer have Spell Vamp. She will gain a certain amount of Physical Lifesteal instead.
Nibiru - Basic Attack (↓)
Slightly reduced the Attack Speed inherited by this weapon.
Renner - Ultimate(↑)
Base Damage: 600-1000 → 650-1050
Reduced the scope of initial fan-shaped fire and the sway of the weapon to increase accuracy.
Bennett - Ultimate(↑):
Base Damage: 450-690 → 480-720
Wesker - Ultimate(↑):
Base Damage: 280-420 → 300-440
Nibiru - Ultimate(↑):
Base Damage: 225-315 → 240-330
Special Skill(~):
This button has been moved to be beside "Recall", and the interaction experience improved.
[Argus]
(↑)
Optimized the gaming experience of his enhanced Basic Attacks and Ultimate.
Passive(↑):
Damage of the first 2 attacks: 60% of Physical Attack 100% of Physical Attack Fixed the bug where enhanced Basic Attacks on Turrets would heal Argus.
Ultimate(↑):
Cooldown: 80-60s → 70-50s
[Bane]
(↑)
Slightly increased the power of Physical Skills; also increased the strength of its Magic Skill in the early game at the cost of that of later stages, making earlier farming easier.
Skill 2(↑):
HP Regen 8% → 10% of lost HP Magic
Power Bonus: 240% → 200%
BaseDamage: 150-350 → 180-380
[Barats]
(↑)
Barats' survivability was greatly boosted in previous adjustments, but his overall abilities didn't meet expectations. In light of this we've slightly increased his damage output to return them to a reasonable range.
Passive(↑):
Max HP Bonus of enhanced Basic Attacks: 2% → 3%
Skill 1(↑):
Max HP Bonus of the first attack's damage: 6% → 7%
[Johnson]
(~)
We've made some changes to raise Johnson's skill ceiling. We're very glad that so many have been driving with him throughout the Land of Dawn! However, we've come to notice that despite auditory warnings, it was still difficult for enemies to react in time to Johnson, and they often end up getting crashed into as a result As such, we've improved the warning mechanic of Johnson's Ultimate when he starts driving, clearer alerts will be given to all opponents. We hope this doesn't take any of the fun away from players who use Johnson, and gives opponents fair time to react.
Ultimate(~):
During the drive. Johnson's vision is exposed.
[Vale]
(~)
We've observed that there's something of a disparity between the strengths of choices offered by Vale's Skill 1 and 2, and so we have made some adjustments, We hope that now the choices won't be so one-sided any more.
Skill 1 - Wind Blade: Scatter(↑):
Cooldown: 4s → 3s
Skill 2 (before and after the choice)(↓):
Magic Power Bonus: 120% → 80%
Skill 2 - Windblow. Fix(↑):
Magic Power Bonus of the remaining whirlwinds damage for each hit: 20%
[Dyrroth]
(↑)
The Son of Darkness was already starting to have trouble fitting in with the current version, so we have augmented his early-stage regen capability a little.
Passive(↑):
HP Regen from enhanced Basic Attacks: 40% of damage dealt = 50 + 40% of damage dealt
[Silvanna]
(↓)
As Basic Attacks can trigger and be benefited by the Passive, we've had to make some changes to limit damage output.
Passive(↓):
Magic Power Bonus of Basic Attacks: 75% → 60%
[Wanwan]
(↑)
Readjusted some damage values so that she can farm at a reasonable speed and won't be too weak.
Skill 1(↑):
Base Damage: 60-120 → 100-200
Ultimate(~):
Players can now see more clearly from the buff icon how long is left until the Ultimate can be cast.
[Brody]
(~)
In order to reduce the difficulty of dealing with him, we've made it so that Basic Attacks cannot be initiated before Skill 2 ends.To compensate for this, some damage values have been readjusted.
Skill 2(↓):
Cannot initiate Basic Attacks while this skill is in progress.
Ultimate(↑):
Base Damage: 300-540 → 340-580
[Yi Sun-shin]
(↑)
Passive(↑):
Damage of the first Basic Attack after enhanced: 110-200% → 120-200%
Damage of the second Basic Attack after enhanced: 55-70% → 60-75%
[Benedetta]
(↑)
Slightly increased her damage, to compensate for the drop in flexibility.
Ultimate(↑):
Base Damage: 100-140 → 120-160
[Popol and Kupa]
(↑)
Skill 3(↑):
New Effect: Traps grant the target's vision.
[Gusion]
(~)
Passive(~):
Fixed the bug where enhanced Basic Attacks on Turrets would heal Gusion.
[Alpha]
(↑)
Ultimate(↑):
Cooldown: 20-12s → 16-10s
[Esmeralda]
(↓)
Ultimate(↓)
Immobilization: 1.2s → 1s