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[Hero Concept] New Mage Headly

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Post time 2021-4-29 09:54 AM | Show all posts |Read mode

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Edited by Mjuyts at 2022-5-5 12:05 PM

Headly Princess Perfume

Class: Mage
Specialty: Damage

Passive-Launches Perfume:
Every 10 seconds
She releases a little lilac smoke (when using basic atk)
That deals 120 ~ 170 (+ 8% total magic damage) magic damage.
When she has 50% less HP
It will make the enemy move away from her for 1.3sec.
Enemy with 50% less hp
You will be drawn close to her for 1.3sec.
When she and the enemy have 50% less hp
The enemy will be stunned for 1.3sec.

She launches a tiny bottle of perfume
Inflicting 100/120/160/180/200/280 (+ 105% total magic damage) damage to the area
And 45% slow during 1sec.
Cooldown 8 mana 90

She sprinkles
one of your worst perfumes
in front of her
Inflicting 100/120/150/180/200/220 (+ 65% total magic damage) magic damage
And then for 1.6sec
continuously deals 50/60 (+ 20% total magic damage) magic damage
every 0.4sec and 20% slow.
Cooldown 10 mana 90

3skill-Smelling Charge:
She turns into smoke
While she takes a lunge
Being able to cross any type of obstacle (even the narrowest ones) and you are immune to damage.
Cooldown 10.9 mana 90

Ult-All Smells:
It casts a great scented smoke
In an area
The smoke will turn
Enemies hit by it
With 30% of their attributes.
They will slow 15% of enemies (nearby) and will be able to use skills (imitation) of the real ones without immunity, without CC
And with only 15% of the damage.
They last 6 sec.
Cooldown 50 mana 160
(They will give priority (atk)
For their true version)

images (71).jpeg
Post time 2021-5-4 01:31 PM | Show all posts
Hi @Mjuyts

the concept is pretty good and quite simple.. submit it to our in-game CS as well (Suggestions regarding the game > Suggestion for Game Design > Form_Game Design Suggestion) the choose option of "Hero Concept" when Filling the form there.

Thank you~
 Author| Post time 2021-5-14 11:52 AM | Show all posts
Ncup.Ajh replied at 2021-5-4 02:31 AM
Hi @Mjuyts

the concept is pretty good and quite simple.. submit it to our in-game CS as well (Sugg ...

      Tnkss :))
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