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[Hero Concept] Hero Suggestion - Naalin

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Post time 2021-5-28 12:20 AM | Show all posts |Read mode

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Edited by Zellev at 2021-5-28 12:37 AM

Role: [true] Support
Items: Magic
Speciality: CC(?)

Short Lore: Naalin was hyloses apprentice until he wander on his own in search of the true meaning of life.

Design: a young teen satyr (looks 19 but actually much older), wearing a tribal scarf and pants with a really big and ong metal flute as his weapon of choice, based on the legend of the piper.

Gameplay: naalin is a true support who can go any place fast thank to his first skill which is a mana consuming run (contrary to hylos with his 2nd mana consuming skill). his primary gameplay tho is a jungle disruptor where his ultimate can "call" jungle creature to his aid,(eg, beat enemy heroes in his ult range).

Passive: Bonk!
naalins basic attack increases all his skill range based on the number of filled bar under his healthbar (like auroras passive bar), which dissipate if he doesnt attack after 5s, his attack (basic and skill) also ignores magic shield and every magic pen he gains turns into CD instead.

1st Skill: I am the wind! (BUFF)
naalin gains increased mvmnt speed [80ish i think] that consumes mana in the process (,can be used in ultimate phase).

2nd Skill: Shreek! (CC,AOE)
naalin blows his flute hard, stunning and damaging enemy in the range for 1.75s and (100%)magic dmg (,use of this skill during ultimate phase stops the ultimate phase immidietly and still stuns enemy).

3rd skill, Ultimate: Come! , Gather! (AOE,BUFF?)
naalin plays an enhcanting tune with his flute, which then attracted any jungle monster(except for walkiegrass, lord, and turtle) and creeps(enemy and team), [ofc, affected by his passives range] to attack any enemy heroes in a circular area for 5s. if no enemy hero present during skill duration the monsters and or creeps followed him instead, use again to cancel the skill.

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