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Carl & Zyn Mecha Men
Class:Tank/Support
Passive-Transformation:
every 15sec
They mark the floor while using recall.
So back to the "start" (Base)
Carl will transform on a train (allies can get inside) and go straight to the mark while healing him and the passengers.
Zyn turns a plane and does the same.
Carl mode
1skill-Cloud of Smoke:
Carl throws smoke at a location that deals 30% slow for 1sec and 300/320/350/390/400/420(+100 total magical damage)(+8% total hp) magical damage to enemies
And it prevents the allies from staying in the air.
Cooldown 9
Zyn Mode
1skill-Torpedoes:
Zyn launches 5 torpedoes that deal 70/80/90/100/120/140(+100%total magical damage)(+8%total hp) magical damage each and 60% slow for 1.3sec.
Cooldown 9
both mode
2skill-Switch Gear:
Zyn moves to the right side and trades places with Carl.
Carl advances to the Left side and switches places with Zyn.
Both gain 1000(+7% total hp) shield for 2sec.
cooldown 6
Carl mode
Ult-Bombing:
Carl calls Zyn for help.
Zyn (in airplane mode in the sky) bombards the areas in front of Carl for 3sec, dealing 80/120/140(+80% total magical damage)(+8% total hp) magical damage every 0.3 sec.
The first and last damage stun targets hit for 1sec, and the rest slows 40% for 0.6sec.
cooldown 30
Zyn Mode
Ult-Kidnapping:
Zyn calls for Carl's help.
Carl (In Train mode) appears on the opposite side (in front) of Zyn
Enemies in its path are trapped inside Carl, and are dragged to a certain location or even bumped into something (leaving passengers to stun for 0.7sec).
Deals 300/400/420(100% total magical damage)(+8% total hp) magical damage.
cooldown 30
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