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Edited by Armar16 at 2021-6-19 08:11 AM
Good morning everyone, I have some suggestion about item idea after new update.
1. Knight Armor
(Tank Item)
2050 Gold
1220 HP
400 Mana
5% Damage Reduction
[Thick] = Received 500 damage will increase 5% Damage Reduction in 3 second and reduce CD skill 0.5 second. Stack 6 times.
[Team fight] = Reaching 6 stack will reduce 10% CD skill and 6% Allies damage around will recovery HP
User: Tank that always initiator and received most damage when fighting with allies.
2. Spirit Stick
(Magic Item)
1970 Gold
80 Magic Power
5% Movement Speed
[Summon] = Summon a minion fire monster that follow you. Basic Attack (Ranged) dealing 15 (+20% Magic Power) as Magic Damage
[The End] = (Skill) It will jump to area selected, self-destruct dealing 200 (+170% Magic Power). CD 90 second to summon back.
User: Mage that want extra damage especially when the damage is not enough to kill the enemy
3. Vital Scissors
(Physical Item)
1950 Gold
70 Physical Attack
10% CD Reduction
Unique: 15% Physical Penetration
[Cutter] = Skill AoE direction (Example Dyrroth 1st skill and ult) will release scissors along the skill direction dealing additional 170 (+80% Damage) (+15% total Physial Attack) as True Damage. CD 7 second
User: Want AoE skill more damage
4. Viking Shield
(Tank Item)
2120 Gold
1100 HP
5% Movement Speed
50 Physical Defend
10% CD Reduction
[Weakened] = Attacked enemy will reduce 10% Attack Speed enemy in 2 second. Stack 3 times.
[Punish] = The enemy deal Crit Damage to allies in 6 yard will reduce 15% Movement Speed and 10% Crit Chances enemy for 1.5 second
User: The enemy with high Attack Speed and Critical Damage that hard to catch
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