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[Item Balance] magic item suggestion: cloud keeper

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Post time 2021-7-16 06:20 PM | Show all posts |Read mode

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Edited by Takin_Giro at 2021-7-16 06:28 PM

An item for mages or magic damage users that can exclude boots, granting extra damage to weaker mages. Gold cost: 1650




Attributes: 65 spell power;  10% reduction of CD;  500 mana;  25 movement speed




Passive, Frantic: Taking damage increases your movement speed by 10 for 5 seconds, can stack up to 3 times.  (This effect is reduced to 5 points if the user has boots)




Unique Liability, Retention: Within 3 seconds after a skill is charged, it is perfected, dealing extra damage equal to (105% of total damage) and an additional 250-750 as magic damage to enemies.  If the skill deals no damage, its skill effects will be increased by 25% for 1.5 seconds.  This effect has an 8 second CD







08106741c1fbd2f9bd6c3891377b4e74.jpg





Post time 2021-7-18 06:18 PM | Show all posts
@Takin_Giro

If anything, I think dealing damage should increase defence or movement speed, not taking damage increasing movement speed. If weak mages are the focus here, I don't think it is beneficial to them because they will die fast anyways.
 Author| Post time 2021-7-18 08:17 PM | Show all posts
CloudDevelic replied at 2021-7-18 06:18 PM
@Takin_Giro

If anything, I think dealing damage should increase defence or movement speed, not taki ...

I know lmao, but the main purpose of this item is to exclude the use of boots so the mages can gain an extra item, that is, they can buy another defense item.But I got it, really I should have put up some defense lmao
Post time 2021-7-25 12:52 PM | Show all posts
@Takin_Giro

Yeah, the current problem with items is that they are either too "general", or too "narrow" (being useless to the META). We need more specific situational items
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