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Edited by brontokbro at 2021-7-22 09:46 PM
A juggernaut (/ˈdʒʌɡərnɔːt/ (listen)),[1] in current English usage, is a literal or metaphorical force regarded as merciless, destructive, and unstoppable. This usage originated in the mid-nineteenth century.
Passive : MOMENTUM
When juggernaut move a certain distance without stopping he will increase his momentum stack. When Full he is immune to slow and knockbacks. (stop moving for 0.5s all stacks will reset.)
1st skill: I'm HEAVY!
A hold to charge skill(like Aulus first skill). When charging. Juggernaut increases in size and instantly get full momentum. He gains 10% bonus movespeed and become unpathable object(means he can body block enemy from escaping). Every collision with enemies will cause damage and a little knockback(knock back always to the side and he unable to pin enemy to wall like Akai, Knockback happen only from his front side while enemy can't pass through him from behind) . Damage equals to 100/150/200/250 + (100% movement speed)Total charge duration of 3s
CD:12s
2nd skill: Graviton Force
Juggernaut create a wave of graviton pulling enemies for 1.5s near him to collide with him and stunned by his hard solid mass muscles for 1.2s (stun only happens if collide with juggernaut, the pull effects is similar with Silvana 2nd skill with bigger area and more powerful pull)
Pull damage = 50 + (10%/20%/30%+40% bonus HP)
Collision damage = 100 + (3%/5%/7%/9% max HP)
Ultimate: I'M THE JUGGERNAUT!!
Juggernaut grow extremely big and become immovable object (juggernaut is petrified and immune to enemies CC and he grow so big closing the lane and unable to flicker through him canceled only by suppression ) for 3s/4s/5s and receive 15%/30%/45% damage reduction
In this state he become unpathable.
The use is to surprise enemy from behind and close their escape route.
CD of 100s/80s/60s