Use (↑) (↓) (~) to indicate strengthening, nerfing, and adjustments.
[Revamped Odette] (~)
Revamped Odette's damage and control abilities in teamfight slightly exceeded our expectations and are thus nerfed. We also want to increase her Skill 1's presence and her survivability while casting the Ultimate.
[Skill 1] (↑)
Cooldown: 8s → 7s
[Skill 2] (↓)
Reduced the extra magic energy balls' damage radius to the same as the initial magic energy ball's.
[Ultimate] (~)
Base Damage: 240-320 → 220-300
Magic Power Bonus: 100% → 90%
Damage Reduction: 50% → 60%
[Aamon] (↑)
We overestimated Aamon's effective attack time during each assassination, so we greatly increased his Basic Attack damage and improved the engaging and finishing-off abilities of his Skill 2 and Ultimate, along with some detail optimization.
[Passive] (↑)
Now any skill cast can reset Basic Attack's cooldown.
Each enhanced Basic Attack reduces all skill cooldowns by 0.5s.
Enhanced Basic Attack's Base Damage: 50 → 150
[Skill 2] (~)
Now Malefic Blades that fail to hit a target will not return, but leave Demonic Blades that can be picked up at the end of their paths.
New Effect: Slow the target by 60% for 1s on hit.
Cooldown: 12-9.5s → 15-12.5s
[Ultimate] (↑)
Energy Stacks: 3 → 5
Energy Storage Duration: 5s → Permanent
Initial Malefic Blades: 6 → 4
Max Damage Stacks: 10 → 14
Max Damage Ratio against Targets with Low HP: 150% → 200%
[Yve] (↓)
We want to provide a better way for opposing players to counter Yve and will observe the impact of this adjustment.
[Ultimate] (↓)
The skill can now be interrupted by Stun and other control effects, but will refund 40% of the skill cooldown once interrupted.