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[Hero Balance] Rework Faramis

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Post time 2021-7-30 06:41 PM | Show all posts |Read mode

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Passive, Vicious Recovery: When units die near Faramis they leave souls there, allies and Faramis can retrieve them and restore 160 (+50% magic attack) HP. Each soul reduces its spawn times by 5%-7% (up to 90%).

Skill, Escape from the Shadow: Faramis enters Shadow Escape state, increasing movement speed by 70% and defenses. It will tag enemies that are hit during the state, dealing damage, after leaving the state, all enemies that are marked will be pulled to Faramis, taking damage and a brief paralysis, while Faramis restores HP. Second Activation: Faramis hurls chains into an area in front of him, dealing damage and including marks to enemies hit.


Skill, Waltz of the Ghosts: Faramis releases ghosts to a fan-shaped area forming an explosion that deals damage. The explosion is divided according to enemy unit and quantity. During the Escape from the Shadow state this ability will be reset and changed. Faramis launches a ghost in one direction, dealing damage and terrifying all hit targets


Ultimate, Altar of Worship: Passive - every 15 seconds Faramis surrounds himself with a Phantom Specter, this specter will observe enemy heroes from a distance, when they use basic abilities, that specter will copy the move, dealing damage and any other effects up to 35% of that original effect. (capturing souls reduces ghost ghost appearance time by 4 seconds). Activate- Faramis summons an altar that lasts 10 seconds. Allies that die there will respawn immediately, gaining HP and attack, resurrection lasts 10 seconds. Whenever allies resurface at the altar, a new specter will appear.


Post time 2021-8-5 11:57 AM | Show all posts
in the current "reforge your legend" event, I expected that he would win but it seems impossible
however, thanks for your suggestion
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