Use (↑) (↓) (~) to indicate strengthening, nerfing, and adjustments.
[Revamped Odette] (~)
We optimized Odette's Skill 2, hoping to improve its performance in battle. Also, we feel although the Damage Reduction during Odette's Ultimate is effective, it is hard to be observed, and Damage Reduction effects aren't particularly suitable for ranged Mages, so we changed it to a shield.
[Skill 2] (~)
Extra Magic Energy Balls: 5 → 4
Increased all Magic Energy Balls' radii by 30%.
[Ultimate] (~)
The Ultimate no longer provides Damage Reduction, but grants a 1000-1600 (+150% Magic Power) shield.
[Aamon] (↑)
[Skill 1] (↑):
Aamon will directly enter the Invisible state upon hitting an enemy.
[Skill 2] (↑):
Aamon will enter the Invisible state after a short delay even if no enemy is hit.
[Kimmy] (↓)
[Basic Attack] (↓):
Reduced Physical Attack and Magic Power bonuses by 2%.
[Skill 1] (↓):
Reduced Physical Attack and Magic Power bonuses by 2% on all levels.
[Aulus] (↓)
[Basic Attack](↓):
Slightly reduced the attack range.
[Skill 1] (~):
New Effect: Gains 30% Damage Reduction against attacks from the front while charging.
Cooldown: 12-8s → 13-9s
[Skill 2] (↓):
Cooldown: 7-4s → 8-4s