Use (↑) (↓) (~) to indicate strengthening, nerfing, and adjustments.
[Floryn] (↑)
Slightly increased Floryn's survivability and late-game combat
capabilities.
[Passive] (↑)
Initial Latern's Movement Speed Boost: 5% → 7%
Evolved Lantern's Movement Speed Boost: 10% → 15%
[Skill 1] (↑)
Cooldown: 7s → 7-6s
Healing's Magic Power Bonus: 50% → 65%
[Aamon] (↑)
Slightly increased Aamon's damage against enemies with higher
HP.
[Ultimate] (↑)
Minimum Damage: 105-125 + 22% Magic Power → 126-150 + 27% Magic
Power (maximum damage remains unchanged)
[Kagura] (↑)
[Skill 1] (↑)
Base Damage: 280-555 → 290-590
[Yve] (↓)
To balance out the extra mobility granted by Yve's Skill 1, we're
further lowering her skill damage.
[Skill 1] (↓)
Extra Damage Against Enemies in the Center: 170-320 + 70% Magic
Power → 145-295 + 60% Magic Power
[Natan] (↓)
Natan's getting out of control with his dashes.
[Ultimate] (↓)
The dash can only be cast once.
Increased the Reverse-Clone's cancellation distance by 1 yard.
New Effect: Using dash reduces 50% of Skill 1 & 2's remaining
cooldowns.
[Other] (~)
Removed Divine Glaive, Genius Wand, and Arcane Boots from Natan's
recommended builds.
[Aulus] (↑)
We're boosting Aulus's laning ability to make him a more
appropriate side-lane Fighter.
[Skill 2] (↑)
New Effect: Hitting minions also allows Aulus to perform an
enhanced Basic Attack.
Effect Removed: Aulus cannot perform enhanced Basic Attacks if no
enemies are hit.
[Argus] (~)
We're increasing the duration of Argus's Ultimate to give him a
nudge up in late-game team fights.
[Ultimate] (~)
Cooldown: 31-25s → 36-30s
Duration: 3s → 4s
[Granger] (~)
We're boosting Granger's jungling speed in the early game but
keeping the speed in the late game the same as that on the
official server.
[Skill 1] (~)
Bullet's Damage Against Creeps: 25% More Damage → 50 More Damage
[Mathilda] (↑)
[Skill 1] (↑)
Base Damage: 400-650 → 410-660
[Wanwan] (↑)
[Skill 1] (↑)
Base Damage: 100-200 → 120-220
[Phoveus] (↑)
[Ultimate] (↑)
Base Damage: 560-880 → 600-920
[Tigreal] (~)
[Attribute] (~)
Base Physical Defense: 25 → 20
Physical Defense Growth: 4 → 4.5
Base HP: 2890 → 2690
HP Growth: 272 → 292
[Saber] (~)
[Attribute] (↑)
HP Growth: 150 → 165
[Passive] (↓)
Defense Reduction Per Stack: 5-8 → 3-8
[Lancelot] (~)
[Skill 1] (~)
Mana Cost: 30-55 → 50-40
[Skill 2] (~)
Mana Cost: 70-95 → 90-80
[Bruno] (↓)
Bruno's performance after the last adjustment has slightly
exceeded our expectations.
[Basic Attack]&[Enhanced Basic Attack] (↓)
Attack Range: 5.3 → 5.1
[Fanny] (↑)
[Skill 1] (↑)
Energy Cost: 25 → 18
Fixed an issue where the energy cost of Skill 1 triggered during
flight was incorrect.
[X.Borg] (↓)
[Skill 1] (↓)
No longer slows enemies whose temperature has reached the limit.
The following adjustments have been applied in the previous patch:
[Odette] (↑)
[Skill 2] (↑)
Skill width and range increased.
[Kimmy] (↑)
[Skill 1] (↑)
Base Damage: 24-29 → 32
[Popol and Kupa] (↑)
[Basic Attack] (↑)
Attack Range: 4.6 → 5
[Passive] (↑)
Enhanced Basic Attack's Damage: 200% → 220%
[Skill 1] (~)
Popol's Damage: 40-130 → 100-190
Kupa's Damage: 200-290 → 120-210
[Skill 2] (~)
Shield's Physical Attack Bonus: 120% → 160%
Damage Boost Ratio in Alpha Wolf Form: 150% → 125%
Airborne Duration: 0.6s → 0.2s