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[Patch Note] Patch Notes v1.6.16 [Advanced Server]

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Post time 2021-9-11 01:29 AM | Show all posts |Read mode

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Edited by Anand at 2021-9-13 06:25 PM


Use (↑) (↓) (~) to indicate strengthening, nerfing, and adjustments.

[Floryn] (↑)
Slightly increased Floryn's survivability and late-game combat capabilities.

[Passive] (↑)
Initial Latern's Movement Speed Boost: 5% → 7%
Evolved Lantern's Movement Speed Boost: 10% → 15%

[Skill 1] (↑)
Cooldown: 7s → 7-6s
Healing's Magic Power Bonus: 50% → 65%

[Aamon] (↑)
Slightly increased Aamon's damage against enemies with higher HP.

[Ultimate] (↑)
Minimum Damage: 105-125 + 22% Magic Power → 126-150 + 27% Magic Power (maximum damage remains unchanged)

[Kagura] (↑)
[Skill 1] (↑)
Base Damage: 280-555 → 290-590

[Yve] (↓)
To balance out the extra mobility granted by Yve's Skill 1, we're further lowering her skill damage.

[Skill 1] (↓)
Extra Damage Against Enemies in the Center: 170-320 + 70% Magic Power → 145-295 + 60% Magic Power

[Natan] (↓)
Natan's getting out of control with his dashes.

[Ultimate] (↓)
The dash can only be cast once.
Increased the Reverse-Clone's cancellation distance by 1 yard.
New Effect: Using dash reduces 50% of Skill 1 & 2's remaining cooldowns.

[Other] (~)
Removed Divine Glaive, Genius Wand, and Arcane Boots from Natan's recommended builds.

[Aulus] (↑)
We're boosting Aulus's laning ability to make him a more appropriate side-lane Fighter.

[Skill 2] (↑)
New Effect: Hitting minions also allows Aulus to perform an enhanced Basic Attack.
Effect Removed: Aulus cannot perform enhanced Basic Attacks if no enemies are hit.

[Argus] (~)
We're increasing the duration of Argus's Ultimate to give him a nudge up in late-game team fights.

[Ultimate] (~)
Cooldown: 31-25s → 36-30s
Duration: 3s → 4s

[Granger] (~)
We're boosting Granger's jungling speed in the early game but keeping the speed in the late game the same as that on the official server.

[Skill 1] (~)
Bullet's Damage Against Creeps: 25% More Damage → 50 More Damage

[Mathilda] (↑)
[Skill 1] (↑)
Base Damage: 400-650 → 410-660

[Wanwan] (↑)
[Skill 1] (↑)
Base Damage: 100-200 → 120-220

[Phoveus] (↑)
[Ultimate] (↑)
Base Damage: 560-880 → 600-920

[Tigreal] (~)
[Attribute] (~)
Base Physical Defense: 25 → 20
Physical Defense Growth: 4 → 4.5
Base HP: 2890 → 2690
HP Growth: 272 → 292

[Saber] (~)
[Attribute] (↑)
HP Growth: 150 → 165

[Passive] (↓)
Defense Reduction Per Stack: 5-8 → 3-8

[Lancelot] (~)
[Skill 1] (~)
Mana Cost: 30-55 → 50-40

[Skill 2] (~)
Mana Cost: 70-95 → 90-80

[Bruno] (↓)
Bruno's performance after the last adjustment has slightly exceeded our expectations.

[Basic Attack]&[Enhanced Basic Attack] (↓)
Attack Range: 5.3 → 5.1

[Fanny] (↑)
[Skill 1] (↑)
Energy Cost: 25 → 18
Fixed an issue where the energy cost of Skill 1 triggered during flight was incorrect.

[X.Borg] (↓)
[Skill 1] (↓)
No longer slows enemies whose temperature has reached the limit.
The following adjustments have been applied in the previous patch:

[Odette] (↑)
[Skill 2] (↑)
Skill width and range increased.

[Kimmy] (↑)
[Skill 1] (↑)
Base Damage: 24-29 → 32

[Popol and Kupa] (↑)
[Basic Attack] (↑)
Attack Range: 4.6 → 5

[Passive] (↑)
Enhanced Basic Attack's Damage: 200% → 220%

[Skill 1] (~)
Popol's Damage: 40-130 → 100-190
Kupa's Damage: 200-290 → 120-210

[Skill 2] (~)
Shield's Physical Attack Bonus: 120% → 160%
Damage Boost Ratio in Alpha Wolf Form: 150% → 125%
Airborne Duration: 0.6s → 0.2s



[Free Heroes]
8 Free Heroes: Server Time 9/10/2021 05:01:00 to 9/17/2021 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)
Carmilla, Leomord, Irithel, Martis, Gatotkaca, Dyrroth, Minotaur, Baxia

6 Extra Starlight Member Heroes: Chang'e, Pharsa, Belerick, Minsitthar, Kimmy, Esmeralda

Battle Spell [Execute]
Damage: 200 + 20 * Hero Level + 10% of the Target's Lost HP → 100+10 * Hero Level + 13% of the Target's Lost HP
Equipment [Immortality]
We want to give players resurrected by Immortality a chance to survive when against Execute.
Unique Passive - Immortal
HP Gained After Resurrection: 15% → 16%
[Siege Minions]
Siege Minions' HP in the early game after the last adjustment is a bit too much.
Base HP reduced by 15%.



1. Fixed an issue where Kupa's HP was incorrectly refreshed or not refreshed under certain circumstances.

2. Fixed an issue where Kupa couldn't inherit Physical Penetration and other advanced attributes under certain circumstances.

3. Fixed an issue where Magic Penetration wasn't applied for Yve's Skill 2.

4. Fixed an issue where the shield of Claude's Ultimate couldn't stack.

5. Fixed an issue where the second attack of Odette's Skill 2 couldn't properly lock onto targets in some cases.
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