Use (↑) (↓) (~) to indicate strengthening, nerfing, and
adjustments.
[Valentina] (↑)
As a melee Mage, Valentina deserves more firepower to match the
risk she takes.
[Passive] (↑)
Lifesteal Effect: 50% → 60%
[Skill 1] (↑)
Terror Duration: 0.5s → 1s
Magic Power Bonus: 120% → 150%
Skill range slightly increased.
[Aamon] (↓)
Damage slightly reduced, visual effects improved.
[Passive] (↓)
Enhanced Basic Attack's Base Damage: 125 → 100
[Skill 1] (↓)
Shard's Magic Power Bonus: 20% → 15%
[Ultimate] (↓)
Number of Shards: 6-20 → 8-25
Single-hit damage slightly reduced, while total damage basically
unchanged.
Cooldown: 40-32s → 46-38s
[Khaleed] (↑)
Overall performance slightly increased, gameplay experience
improved.
[Passive] (↑)
Slow Effect: 25% → 50%
Energy charging speed during Skill 1 and Ultimate increased.
[Skill 1] (↑)
Foreswing time greatly reduced.
Base Damage: 200-550 → 170-520
Damage Increase Per Cast: 10% → 15%
Damage to Minions: 50% → 50-75% (Scales with Skill Level)
[Ultimate] (↓)
First Attack's Damage: 150-300 + 80% Physical Attack → 100-250 +
50% Physical Attack
Second Attack's Base Damage: 500-800 → 450-750
[Bane] (↑)
We're handing Magic-build Banes the appropriate Skill 1 they've
been missing. As a result, Bane's role has been changed to
Fighter/Mage.
[Skill 1] (↑)
New Effect: Enemies hit are slowed by (10 + 10% Magic Power)% for
1s (that is, 10% at 0 Magic Power and 60% at 500 Magic Power)
[Skill 2] (~)
HP Restoration: (8 + 2% Magic Power)% Lost HP → (6 + 2.5% Magic
Power)% Lost HP
[Barats] (↓)
Durability further reduced.
[Attribute] (↓)
Base Defense: 20 → 15
[Popol and Kupa] (↓)
We're reverting part of the buff from the previous patch.
[Attribute] (↓)
Base HP: 2525 → 2425 (that is, reverted to the official server
version)
[Natan] (↓)
Early game damage slightly reduced.
[Skill 1] (↓)
Base Damage: 200-500 → 165-465
[Beatrix] (~)
We're lowering the damage difference between Beatrix's different
weapons.
[Renner - Ultimate] (↑)
Physical Attack Bonus: 250% → 280%
[Wesker - Ultimate] (↓)
Base Damage: 295-445 → 260-430
[Bennett - Ultimate] (~)
Damage: 685-1025 + 255% Physical Attack → 580-980 + 225% Physical
Attack
Decay Ratio: 10% → 20%
[Nibiru- Ultimate] (↓)
Base Damage: 225-315 → 200-320
[Kagura] (↑)
Early game performance slightly increased.
[Skill 1] (↑)
Base Damage: 290-590 → 315-590
[Skill 2] (↑)
Mana Cost: 80-105 → 55-80
[Mathilda] (~)
We're lowering Mathilda's control difficulty and balancing out her
strength in higher play.
[Skill 1] (↑)
Base Damage: 410-660 → 425-700
Decay Ratio: 30% → 20%
[Skill 2] (~)
Mana Cost: 120-95 → 75-100
[Ultimate] (↑)
Wisp's Base Damage: 40-50 → 60-70
[Hayabusa] (↓)
Life's been too easy for Hayabusa with his new mobility tools, so
we're slowing him down a bit.
[Skill 2] (↓)
Cooldown: 19-14s → 20-16s
[Ultimate] (↓)
Cooldown: 40s → 50s
[Paquito] (↓)
We're further nerfing the boxing champion's performance in higher
play.
[Ultimate] (↓)
Cooldown: 18-15s → 24-18s
[Phoveus] (~)
We're further lowering Phoveus's control difficulty.
[Skill 1] (~)
Base Damage: 225-525 → 250-500
Mana Cost: 50-65 → 40-60
Damage to Minions: 150% → 160%
[Argus] (↑)
Burst damage slightly increased.
[Passive] (↑)
Enhanced Basic Attack's Physical Attack Bonus: 80% → 120%
[Aulus] (↑)
Mobility slightly increased.
[Skill 1] (↑)
Cooldown: 13-9s → 12-7s
[Gloo] (↑)
[Skill 2] (↑)
Cooldown: 10.5s → 10.5-8s
[Granger] (~)
Fixed an issue.
[Attribute] (↑)
Fixed an issue where Granger couldn't acquire Attack Speed from
equipment and emblems correctly.
[Passive] (↓)
Attack Speed Ratio: 50% → 40%
[Odette] (↑)
We're boosting Odette's performance in one-on-one duels.
[Passive] (↑)
When there's only one enemy around, the sound wave will now bounce
between Odette and the enemy.
[Skill 2] (↑)
Magic energy ball's flying speed slightly increased.
[Karrie] (↑)
We're easing up on Karrie's Mana constraints so she could be more
proactive with her skills in the laning phase. Also slightly
upping her early game damage.
[Skill 1] (↑)
Mana Cost: 80-130 → 40-65
[Ultimate] (↑)
Mana Cost: 140-180 → 70-90
Lightwheel's Damage Ratio:55-65% → 60%-66%
[Bruno] (↑)
Bruno's able to infuse even more power into his Mecha Legs.
[Skill 1] (↑)
Enhanced Basic Attack's Base Damage: 120-270 → 120-320
[Clint] (↑)
We're amping up Clint's burst damage in the early to mid game and
smoothing out the damage scaling of his enhanced Basic Attacks.
[Passive] (↑)
Enhanced Basic Attack's Damage: 135% Total Physical Attack → 100 +
120% Total Physical Attack (Only the Physical Attack bonus part
can critically strike)
[Gord] (↑)
Gord made a breakthrough in his research on Mystic magic.
[Ultimate] (↑)
Base Damage: 200-320 → 220-350
[X.Borg] (↓)
Early game durability reduced.
[Attribute] (↓)
Base HP: 1018 → 918 Firaga Armor's Base HP reduced accordingly.
[Jawhead] (↓)
Support ability reduced, damage ability increased.
[Skill 2] (↓)
Cooldown: 12-10s → 15-12s
[Ultimate] (↑)
Damage: 400-700 + 100% Total Physical Attack → 350-600 + 150%
Total Physical Attack