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[Patch Note] Patch Notes v1.6.24 [Advanced Server]

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Post time 2021-10-16 09:37 PM | Show all posts |Read mode

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Use (↑) (↓) (~) to indicate strengthening, nerfing, and adjustments.

[Valentina] (↑)
As a melee Mage, Valentina deserves more firepower to match the risk she takes.

[Passive] (↑)
Lifesteal Effect: 50% → 60%

[Skill 1] (↑)
Terror Duration: 0.5s → 1s
Magic Power Bonus: 120% → 150%
Skill range slightly increased.


[Aamon] (↓)
Damage slightly reduced, visual effects improved.

[Passive] (↓)
Enhanced Basic Attack's Base Damage: 125 → 100

[Skill 1] (↓)
Shard's Magic Power Bonus: 20% → 15%

[Ultimate] (↓)
Number of Shards: 6-20 → 8-25
Single-hit damage slightly reduced, while total damage basically unchanged.
Cooldown: 40-32s → 46-38s

[Khaleed] (↑)
Overall performance slightly increased, gameplay experience improved.

[Passive] (↑)
Slow Effect: 25% → 50%
Energy charging speed during Skill 1 and Ultimate increased.

[Skill 1] (↑)
Foreswing time greatly reduced.
Base Damage: 200-550 → 170-520
Damage Increase Per Cast: 10% → 15%
Damage to Minions: 50% → 50-75% (Scales with Skill Level)

[Ultimate] (↓)
First Attack's Damage: 150-300 + 80% Physical Attack → 100-250 + 50% Physical Attack
Second Attack's Base Damage: 500-800 → 450-750

[Bane] (↑)
We're handing Magic-build Banes the appropriate Skill 1 they've been missing. As a result, Bane's role has been changed to Fighter/Mage.

[Skill 1] (↑)
New Effect: Enemies hit are slowed by (10 + 10% Magic Power)% for 1s (that is, 10% at 0 Magic Power and 60% at 500 Magic Power)

[Skill 2] (~)
HP Restoration: (8 + 2% Magic Power)% Lost HP → (6 + 2.5% Magic Power)% Lost HP

[Barats] (↓)
Durability further reduced.

[Attribute] (↓)
Base Defense: 20 → 15

[Popol and Kupa] (↓)
We're reverting part of the buff from the previous patch.

[Attribute] (↓)
Base HP: 2525 → 2425 (that is, reverted to the official server version)

[Natan] (↓)
Early game damage slightly reduced.

[Skill 1] (↓)
Base Damage: 200-500 → 165-465

[Beatrix] (~)
We're lowering the damage difference between Beatrix's different weapons.

[Renner - Ultimate] (↑)
Physical Attack Bonus: 250% → 280%

[Wesker - Ultimate] (↓)
Base Damage: 295-445 → 260-430

[Bennett - Ultimate] (~)
Damage: 685-1025 + 255% Physical Attack → 580-980 + 225% Physical Attack
Decay Ratio: 10% → 20%

[Nibiru- Ultimate] (↓)
Base Damage: 225-315 → 200-320

[Kagura] (↑)
Early game performance slightly increased.

[Skill 1] (↑)
Base Damage: 290-590 → 315-590

[Skill 2] (↑)
Mana Cost: 80-105 → 55-80

[Mathilda] (~)
We're lowering Mathilda's control difficulty and balancing out her strength in higher play.

[Skill 1] (↑)
Base Damage: 410-660 → 425-700
Decay Ratio: 30% → 20%

[Skill 2] (~)
Mana Cost: 120-95 → 75-100

[Ultimate] (↑)
Wisp's Base Damage: 40-50 → 60-70

[Hayabusa] (↓)
Life's been too easy for Hayabusa with his new mobility tools, so we're slowing him down a bit.

[Skill 2] (↓)
Cooldown: 19-14s → 20-16s

[Ultimate] (↓)
Cooldown: 40s → 50s

[Paquito] (↓)
We're further nerfing the boxing champion's performance in higher play.

[Ultimate] (↓)
Cooldown: 18-15s → 24-18s

[Phoveus] (~)
We're further lowering Phoveus's control difficulty.

[Skill 1] (~)
Base Damage: 225-525 → 250-500
Mana Cost: 50-65 → 40-60
Damage to Minions: 150% → 160%

[Argus] (↑)
Burst damage slightly increased.

[Passive] (↑)
Enhanced Basic Attack's Physical Attack Bonus: 80% → 120%

[Aulus] (↑)
Mobility slightly increased.

[Skill 1] (↑)
Cooldown: 13-9s → 12-7s

[Gloo] (↑)
[Skill 2] (↑)

Cooldown: 10.5s → 10.5-8s

[Granger] (~)
Fixed an issue.

[Attribute] (↑)
Fixed an issue where Granger couldn't acquire Attack Speed from equipment and emblems correctly.

[Passive] (↓)
Attack Speed Ratio: 50% → 40%

[Odette] (↑)
We're boosting Odette's performance in one-on-one duels.

[Passive] (↑)
When there's only one enemy around, the sound wave will now bounce between Odette and the enemy.

[Skill 2] (↑)
Magic energy ball's flying speed slightly increased.

[Karrie] (↑)
We're easing up on Karrie's Mana constraints so she could be more proactive with her skills in the laning phase. Also slightly upping her early game damage.

[Skill 1] (↑)
Mana Cost: 80-130 → 40-65

[Ultimate] (↑)
Mana Cost: 140-180 → 70-90
Lightwheel's Damage Ratio:55-65% → 60%-66%

[Bruno] (↑)
Bruno's able to infuse even more power into his Mecha Legs.

[Skill 1] (↑)
Enhanced Basic Attack's Base Damage: 120-270 → 120-320

[Clint] (↑)
We're amping up Clint's burst damage in the early to mid game and smoothing out the damage scaling of his enhanced Basic Attacks.

[Passive] (↑)
Enhanced Basic Attack's Damage: 135% Total Physical Attack → 100 + 120% Total Physical Attack (Only the Physical Attack bonus part can critically strike)

[Gord] (↑)
Gord made a breakthrough in his research on Mystic magic.

[Ultimate] (↑)
Base Damage: 200-320 → 220-350

[X.Borg] (↓)
Early game durability reduced.

[Attribute] (↓)
Base HP: 1018 → 918 Firaga Armor's Base HP reduced accordingly.

[Jawhead] (↓)
Support ability reduced, damage ability increased.

[Skill 2] (↓)
Cooldown: 12-10s → 15-12s

[Ultimate] (↑)
Damage: 400-700 + 100% Total Physical Attack → 350-600 + 150% Total Physical Attack


[Free Heroes]
8 Free Heroes: Server Time 10/15/2021 05:01:00 to 10/22/2021 05:00:00 (Tap the Settings button on the top-right corner of the main page to check.)

Clint, Luo Yi, Faramis, Argus, Minsitthar, Chang'e, Dyrroth, Mathilda

6 Extra Starlight Member Heroes: Franco, Valir, Bane, Hanzo, Ling, Baxia


[Iron Crab]

To make it easier for players to fight over the lron Crab, we increased its leash range and reduced its HP Regen after leaving combat.

HP Regen: Instead of recovering HP immediately after leaving combat, Iron Crab will now start recovering HP after a while.



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