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you can summit this in-game Customer Service or Creative Exchange section. Usually where such suggestion belongs.
I would suggest
Passive: stack cap of 50-150, each stack gives +2 or 3 Physical Damage. And once she reaches to a certain stacks number, add in buffs(similar on how Alice). Instead of 30% crit chance, lower it down to 15% and remove the nerf on her critical strike.
First skill: the initial damage should be reduced to 250(+100% total physical attack) to make Hermilion balance.
It seems like Akali and Natalia second skill mixed together, but to make it balance, when ever she does basic attack or skill, she became targetable for 1-1.5 seconds and can take damage from skills. Because 5 seconds is heck of a long time. She will become a support/marksman if teammate is able to use her mist too.
Ultimate: It seems like she place down a blackhole or some sort, sucks enemy in, explodes and does 350-500(+100% total physical damage) weaker early game, but strong when she is level 12.
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