[Battlefield Timeline]
Aside from making the timeline of the battlefield events clearer, we
expect the following adjustments to slightly reduce the proportion
of matches that are too long or too short. After collecting enough
data, we'll roll back these adjustments in ver. 34 to be optimized
and released for further testing in the future.
[2 Minutes]
1. First Turtle Spawn: Time unchanged.
2. New Mechanic: In the first 2 minutes, heroes equipped with
Retribution will gain 15% extra Damage Reduction in the allied
jungle. This mechanic will protect Junglers (especially when they're
alone) from invading enemies in the early game.
3. Iron Crab Upgrade: 3 min >> 2 min
[5 Minutes]
1. Removal of Outer Turrets' Shields: Time unchanged.
2. Special Siege Minion Waves: 7>> 10, that is, 3 min 30 sec >> 5
min. We reduced the reward for each side-line siege minion killed
(~7%), while the overall reward is slightly increased (~3%) due to
the extra waves.
3. Removal of Retribution's Minion Penalty: Time unchanged.
[8 Minutes]
1. First Lord Spawn: 9 min >> 8 min. We slightly increased the
Summoned Lord's attributes but reduced the minions' attribute boost
after slaying Lord. This adjustment will slightly accelerate the
game pace but reduce the pressure to defend other lines.
2. Removal of Inner Turret's Defense Skill (Gains a 1-min Damage
Reduction effect when the corresponding Outer Turret is destroyed):
9 min >> 8 min
3. Removal of Roamer's Devotion Effect: 9 min >> 8 min
[12 Minutes]
1. First Lord Enhancement (Gains the ability to charge at the enemy
turret): Time unchanged
2. Base Turret's Defense Skill (When the corresponding Inner Turret
is destroyed): Adjusted from increases Defense for 1 min to gains a
chance to eliminate approaching enemy minions before 12 min.
3. Minion Acceleration: 9 min >> 12 min
[18 Minutes]
1. New Mechanic: Lord will be enhanced for the second time at 18
min, gaining the following abilities:
Ability 1: Neutral Lord has 40%-15% Damage Reduction by
default, which decreases when there are more heroes around (5% for
each hero within 5 yards, reaches the minimum when there are 5
heroes around).
Ability 2: Summoned Lord grants 15% Damage Reduction to
allies within 5 yards.
Ability 3: Summoned Lord gains 5% Damage Reduction for each
allied hero within 5 yards (up to 25%).
2. Death Timer Increase: 15 min >> 18 min. This adjustment will
reduce the death timer between 15-18 min.
3. New Mechanic: After 18 min, heroes will gain a higher Movement
Speed boost when leaving the Fountain (decays over the duration).