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So I think adding antiheal on Dominance Ice has made the item too powerful and too popular. At least with Sea Halberd and Necklace of Durance, there's an opportunity cost for buying those items. As in you deal less damage overall by delaying items like BOD, Holy Crystal, etc.
But Dominance Ice is just a good item even without antiheal. So that even heroes like Yu Zhong, Lapu Lapu or Xborg who don't even have mana are buying it. And it's made it a lot harder to play heroes like Uranus, Gloo, Hylos, Estes, Balmond etc. Because now every game the enemy will just buy Dominance Ice, and there's no cost to them whatsoever for doing so.
There's no reason not to buy it. There's not even any skill involved, because for example at least Necklace of Durance is only good on AOE mages. With Dominance Ice you just need to be in range which is quite easy as a tank or fighter. There's no thinking or trade-offs involved. The 70 armor, 5% movement speed, 10% CDR and 30% atk speed reduction for just 2000 gold is already great on its own.
I do think the buff to Sea Halberd was really needed because it was much too expensive and only worked on auto attacks before. But I feel like with that buffed item there's enough counters to anti-heal now. Giving it to Dominance Ice just makes everyone buy that item every game. See the screenshots of Mythical Glory games. 5 Dominance Ice in one match. And those are not exceptions. It's simply too good now.
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