|
False. Problem with hacks is not about anti-cheat against hackers. Its not problem at all. Any programmer can easly protect the game and make hacks unusable.
Problem is performance vs protection. The more protections you make the more lags you get.
I can explain with maphack if we talking about it. You phone always know position of all players/minions on the map. Just not show you. Cheaters need only a tell their phone to show it for themself. You may make a 100% protection. Forbid phone to know that player dont need to know. Cheaters just cant get a positions this way, because its no position data anywhere except server. But now imagine, someone make ambush in bushes and you face it. Without protection, you phone not need to get anything. And you will saw ambush. But if we will make this protection, you phone need to ask data. Than server need to send data back. While its all happens, you will dead already, because ambusher just have a sec to play hes skills. And this way, protection just destrib common users. |
|