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Edited by Mjuyts at 2022-5-5 09:21 AM
Darric The Greedy Knight
Class: Fighter/Mage
Basic Attack:he attacks with the sword (small souls trying to get out) dealing magic damage.
Passive-Obscure Ghost:
every 20sec
He will release 3 ghost knights in the lanes.
The ghosts will go away from him.
They will look at the map and do 150(+30% total magical damage) magic damage
On enemies very close to them every 0.5sec.
They will have 40% HP and def from Darric, 100% mov speed and will last 5sec.
if the ghosts are not killed by an enemy and when the time limit comes
Darric will receive 200(+40% total magical damage) healing for each of the "alive" ghosts.(They cannot interact with towers or minions)
1skill-Ghost Ball:
He throws a ball (medium size) from his sword that deals 200(+80% total magical damage) magic damage, while he dash in the same direction.
The sphere will fall to the ground, then explode
Inflicting 300/350/370/450/470/480(+100%total magical damage) magic damage and Confusion for 0.9sec.
Cooldown 10 mana 90
2skill-Ressusction Invoc:
he releases a giant soul in front of him
This deals 330/360/370/420/440/480 (+92% total magical damage) magic damage to enemies hit.
If it kills enemies' summon(Zhask's pet, Sun's clone..), it will control the Summon with normal characteristics, however, the cdr of this skill will increase to 20sec(During the summon's resurrection).
Cooldown 8 mana 110
Ult-Eternal Suffering in the Cemetery:
He raises large tombs for 10sec.
The tombs resurrect 10 minions and super minions that died near him. all will deal magic damage, and will have base attributes of a minion and will last 5sec. (each one will give 10 Gold to the enemy, when killed by the same)
When an enemy dies on top of the Tombs
They get a "second chance" during 5sec
But they will deal 20% of their(Original) damage to themselves and their allies within 700 yards, every 0,5sec.
Will have attributes reduced to 40%
And will not be able to heal or receive healing.
Cooldown 70 mana 170
Passive Special-Art of Necromancy:
When there is more than one necromancer on the team
Resuscitation time for the rest of the team
will have less 4sec.
Necromancers will have 10% bonus magic damage.
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