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[Yin]
A gifted Kungfu boy possessed by an Evil God. Yin is available for
a limited-time 'free trial on the Advanced Server.
[Passive - Leave It to Me]
Yin deals increased damage when there are no allied heroes around.
[Skill 1 - Charged Punch]
Yin gains extra Movement Speed and launches a Charged Punch on his
next Basic Attack, dealing damage twice. Enemies in the distance
will take higher damage.
[Skill 1 (Lieh) - Frenzy Strike]
Lieh smashes an area ahead successively, inflicting high damage
and slow. The smashing speed will gradually increase over the
duration.
[Skill 2 - Instant Blast]
Yin dashes forward, leaving a Golden Ring behind. After a short
delay, the Golden Ring will catch up with Yin, dealing damage and
stunning enemies it passes through
[Skill 2 (Lieh) - Instant Blast
Lieh strikes a flying kick forward, leaving a Golden Ring behind.
After a short delay, the Golden Ring will catch up with Lieh,
dealing damage and stunning enemies it passes through.
[Ultimate - My Turn]
Yin pulls a designated enemy hero into his domain with him and
turns into Lieh. When in the domain, the two cannot be affected by
other heroes' skills. If Yin successfully kills the enemy, he'll
leave the domain with the cooldowns of his non-ultimate skills
reset and continue to fight as Lieh for a while.
Use (↑)(↓)(~) to indicate strengthening, nerfing, and adjustments
[Phylax](↑)
We want Phylax to be able to cast its Ultimate more often, even
when at low energy.
To balance out the buffs on Kaja's sustained damage, we're
slightly lowering his burst potential.
[Passive]
To balance out the buffs on Kaja's sustained damage, we're
slightly lowering his burst potential.
[Passive](↓)
Wrath Sanction's Damage: 100 + 100% Magic Power + 4% of the
Target's Max HP >> 100 + 60% Magic Power + 3% of the Target's Max
HP
Cooldown Reduction On Creep Hits: 1s >> 0.3s
[Skill 2](~)
Dash speed slightly reduced. Kaja will now rise immediately after
reaching the destination.
[Ultimate](↓)
Magic Power Bonus: 100% >> 80%
[Minotaur](↓)
Minotaur's been overperforming after the previous buffs, so we're
reigning him in a bit.
[Ultimate](↑)
Fixed a bug where Minotaur would become stuck for a while after
casting the enhanced Ultimate.
[Popol and Kupa](↑)
Popol and Kupa are even more in sync
[Skill 1] (↑)
Fixed a bug where Kupa couldn't pounce at the target when they
were too far away.
[Skill 2](↑)
Popol can now cast this skill when he's affected by control
effects (except for Suppression).
New Effect: Shield during the Alpha Wolf Form is increased by 25%.
[Cecilion](↑)
Scaling speed slightly increased.
[Passive](↑)
Extra Max Mana Per Skill Hit: 8 >> 10
New Effect: Cecilion also restores the same amount of Mana.
[Natan](↓)
Early to mid game strength is reduced.
[Passive](↓)
Attack Speed Per Stack: 15% >> 7.5%-15% (scales with level)
[Skill 1](↓)
Cooldown: 7-4.5s >> 8-6s
[Skill 2](↓)
The final knockback can now correctly interrupt certain skills.
[Valentina](↓)
Early to mid game strength reduced.
[Passive](↓)
Lifesteal: 60% >> 30%-60% (scales with level
Extra EXP: 30 >> 15-45 (scales with level) [Skill 2](↓)
Now, not all the Shadow Bolts prioritize enemy heroes
[Ultimate](↑)
Cooldown: 45s >> 35s
[Aamon](↓)
We're further restricting Aamon's access to the Camouflage state
while slightly boosting the damage of his enhanced Basic Attacks
as compensation.
[Passive](~)
Camouflage duration reduced.
Enhanced Basic Attack's damage in the late game slightly
increased.
[Skill 2](↓)
If the skill fails to hit a non-minion enemy, Aamon can no longer
enter the Camouflage state and restore HP, but only gain extra
Movement Speed.
[Clint](↓)
We're tapping down some numbers to keep Clint around the balance
line.
[Skill 1](↓)
Base Damage: 250-450 → 250-400
[Skill 2](↓)
Cooldown: 8-6.5s → 9-6.5s
[Free Heroes]
8 Free Heroes: Server Time 12/10/2021 05:01:00 to 12/17/2021
05:00:00 (Tap the Settings button on the top-right corner of the
main page to check.)