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[Hero Concept] Cairo New Mage/Sup

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Post time 2022-1-1 03:49 AM | Show all posts |Read mode

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Edited by Mjuyts at 2022-5-17 12:57 AM

Cairo Cardboard Magic



Personality: A little cold and reserved, but like to show happiness.
very competitive.

Passive-Activate Twice:
every 10 sec
Every skill will be reactivated again with more 2x normal effect. Prioritizes target (enemies or allies) different, except traps.
He uses 3 different cards for each skill
Light Green (sup), Dark Blue (damage) and Purple (traps)
(They are around each skill).

Blue card:
A Liquid Monster comes out of Cairo's book
The monster hits (advancing) all enemies (in a straight line)
Dealing 240/270/300/320/380/400(+100% total magical damage) magic damage
and 30% slow for 1.5sec and healing (whith splash) his HP and mana by 10%.
Green card:
during 3sec
It creates 4 illusion clones of an ally around the friendly target. This increases the ally's hybrid damage by 10 for each clone, in addition to confusing enemies, meaning the clones can deflect some atk away.
Purple Card:
He plants a trap (lasts 60 sec) at a target location
When the enemy passes that location landed a drop of a viscous liquid on him decreasing his defense by 20% for 1.8sec.
Then this drop becomes a clone of enemy.
It attacks 2 times dealing 200(+90% total magical damage) magic damage per atk.
Cooldown 13 mana 110

Blue Card:
He releases energy below the target
This energy deals 220/240/250/260/270/280(+90% total magical damage) magic damage and 0.4sec stun to enemies in the center.
Green card:
He gives an extra 400 HP and 30 extra hybrid def to an ally for 3sec.
Purple card:
He sets a trap (60 sec) at a location
when an enemy passes over will sink into the ground for 0,56sec.
Cooldown 9.5 mana 100

Ult-Supreme Card:
Blue Card:
He raises a pillar (white energy) in front of him
This knock up enemies dealing 150(+60% total magical damage) magic damage, then launches two beams (from above the target) dealing 80/90/100(+50% total magical damage) magic damage every 0 ,5sec. lasts 1.5sec (the combo is canceled when it doesn't hit anyone).
Green card:
He ties an ally (prioritizes the one with the lowest HP) into energy strings
Dash to the selected location
Healing 450/500/600(+60% total magical damage)(+7% total HP) of the two's HP.
Purple Card:
He activates a trap in his own body for 4sec
This casts a small beam
When he is attacked (defending him and deactivating the trap)
Deals 400/500/520(+100% total magical damage) magic damage to the target and other nearby enemies. Damage is increased by 70% on summons.
Cooldown 56 mana 190

Lex ... iewthread&tid=87413

Happy New Year

Post time 2022-1-8 12:47 PM | Show all posts


Thank you for sharing your concept with us

please submit it to our in-game cs as well..

go to in-game cs > Advice or suggestions regarding the game > Suggestion fot game design > Form_Game design suggestion

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