New Map & Adjustments
1. New Map: Sanctum Island
The Celestial Palace that had floated high up in the sky for
millennia crumbled after Gusion stole the Heart of Anima.
Meanwhile, a mysterious island from the very depths of the Sea of
Hope began to reveal itself from the blanket of fog… Sanctum
Island is soon coming to the Land of Dawn!
From now on, the old map, Celestial Palace, is no longer
available.
New map, Sanctum Island, will be available soon.
1. Sanctum Island features a brand-new scene design, new creeps, and more exquisite graphics. We
hope you'll like it!
2. Purple Buff camp adjusted. Now, when
the Purple Buff camp is cleared, a path will appear behind the
creeps and last until they respawn.
Battlefield Events
2 Minutes
1. First Turtle Spawn: Time unchanged.
Turtle Buff: Besides the killer, other allied heroes will also
receive a one-time shield, while the
shield value is reduced.
2. New Mechanic: In the first
2 min, heroes equipped with Retribution
will gain 15% extra Damage Reduction in the allied
jungle. This mechanic will protect Junglers (especially when
they're alone) from invading enemies in the early game.
3. Crab Upgrade:
3 min >> 2 min.
Large Crab's HP growth greatly reduced.
5 Minutes
1. Removal of Outer Turrets' Shields:
Time unchanged.
2. Special Siege Minion Waves:
7 >> 10 (3
min 30 sec >>
5 min). We reduced the reward for each
side-line siege minion killed (~7%), while the overall reward is slightly
increased (~3%)
due to the extra waves.
3. Removal of Retribution's Minion
Penalty: Time unchanged.
8 Minutes
1. First Lord Spawn:
9 min >> 8 min.
Respawn Timer: 4 min >>
3
min. We slightly increased the Summoned Lord's attributes but
reduced the minions' attribute boost after slaying Lord. This
adjustment will slightly accelerate the game pace but reduce the
opposing team's pressure to defend other lines.
2. Removal of Inner Turrets' Defense
Skill (Gains a 1-min Damage Reduction effect when the
corresponding Outer Turret is destroyed):
9 min >> 8 min
3. Removal of Roaming Footwear's
Devotion Effect: 9 min >>
8 min
12 Minutes
1. Lord Enhancement (Gains the ability
to charge at an enemy turret): Time unchanged
2. Base Turret's Defense Skill (When
the corresponding Inner Turret is destroyed): Changed from
increases Defense for 1 min to deals high
damage to the next wave of enemy minions that enters its attack
range in the first 12 min.
3. Minion Movement Speed Increase:
9 min >> 12 min
[18 Minutes]
1. New Mechanic: Lord will evolve at
18 min, gaining the following abilities:
Ability 1: Neutral Lord has
40%-15% Damage Reduction by default, which
decreases when there are more heroes around (5% for each hero within
5 yards, reaches the minimum when there
are 5 heroes around).
Ability 2: Summoned Lord grants nearby
allied heroes a buff effect: Attack against enemy heroes deals
extra Magic Damage. Cooldown: 2s.
(Similar to Orange Buff). This effect will disappear once the hero
leaves Lord's vicinity.
Ability 3: Summoned Lord gains
5% Damage
Reduction for each allied hero within
5 yards (up to 25%).
2. Death Timer Increase:
15 min >>
18 min. This adjustment will reduce the
death timer between 15-18 min.
3. New Mechanic: After
18 min, heroes will gain a higher
Movement Speed boost when leaving the Fountain (decays over the
duration).
[Creeps & Turrets]
Orange Buff: The killer will also gain extra Penetration (10% for Marksman, Mage, and Support and
5% for Fighter,
Tank, and Assassin. Gains Physical Penetration if the hero's extra
Physical Attack isn't lower than their extra Magic Power, and
Magic Penetration if otherwise) for the duration.
Inner Turret: HP increased by 200. If the
Outer Turret is destroyed in the first
8 min, the corresponding Inner Turret
gains 50% Damage
Reduction instead of 40%.
Lord: Optimized the rule of Lord's spawn time. The announcement
will now appear after the Lord's spawn animation ends.
[Talents]
We're upping the numbers of some of the less popular talents to
make them more desirable.
[Brave Smite](Tank)(↑)
HP Regen: 5% >> 7% Max HP
Cooldown: 10s >>
8s
[High and Dry](Assassin)(↑)
Extra Damage: 6% >> 7%
[Impure Rage](Mage)(↑)
Mana Regen: 3% >> 2% Max Mana
Cooldown: 5s >>
3s
[Unbending Will](Fighter)(↑)
Extra Damage Per 1% Lost HP:
0.2% >>
0.25%
Max Extra Damage: 12% >> 15%
[Disabling Strike](Fighter)(↑)
Extra Physical Attack: 30% >> 20%
Cooldown: 10s >>
15s
Duration: Next Attack within 3s >>
All Attacks within 3s
[Weapon Master](Marksman)(↑)
Extra Physical Attack: 12% >> 15%
Equipment
[Feather of Heaven](~)
5% Movement
Speed >> 5% Cooldown Reduction
Magic Power: 65 >>
55
Build Path: Exotic Veil >> Book of Sages
Skill Damage: 40% Magic Power >>
50 + 30% Magic Power
[Sea Halberd](↑)
Physical Attack: 70 >>
80
[Advanced Retribution]
Bloody Retribution has been showing a significant advantage over
its two alternatives, so we're making the following adjustments to
balance them out:
[Ice Retribution](↑)
Movement Speed Stolen: 42-70 >>
72-100
Duration: 3s >>
5s
[Flame Retribution](↑)
Attack Stolen: 32-60 >>
52-80
Duration: 3s >>
5s
[Bloody Retribution](~)
Total HP Stolen: 12% >>
12.5%
4 Times >>
5 Times
Other
1. Optimized shields' display logic so
the overall visual is clearer and easier to understand.
2. Optimized ranged Basic Attack's
targeting logic so ranged heroes can lock onto enemy heroes
outside the attack range more easily.