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[Patch Note] Magic Chess Patch Notes v.221.1 [Original Server]

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Post time 2022-1-20 03:07 AM | Show all posts |Read mode

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Edited by Anand at 2022-1-20 03:09 AM



Magic Chess new season, Magic Chess: Evolution, is coming on January 30, 2022! Be the first to check out the new gameplay, little commander, and free anniversary skin! For the new season, we're adjusting all the previous synergies and adding a brand-new mechanism: Evolution.

Every synergy that requires 4 or 6 unique heroes, once completed, can trigger Evolution, which allows you to choose one of the two evolution paths to customize the synergy as you desire.

The Evolution mechanism will become available once the new season begins. Revamped Battlefield UI, New Season, New Colors!



Dear player, Magic Chess S7, Magic Chess: Abyss Revived, will end on 01/30/2022 at 00:00:00, after which you'll receive season finale rewards including Saki "Lotus Pixie", Premium Skin Fragments, and Magic Coins according to your rank.

1. The matching system will be closed for two hours for the reward settlement, and after that, on 01/30/2022 at 02:00:00 (Server Time), a new season - S8 Evolution will officially begin.

2. The Magic Chess Pass for S8 is upgraded with even better rewards including new Deploy and Star-Up Effects, Chessboard Chests, Battle Emotes, and Interactive Gifts. You may also enjoy a special Second Anniversary season discount: 10% OFF Magic Chess Pass and 65% OFF Magic Chess Pass Plus purchases.




[Skill 1 - Power of Shadows] (Active)

Austus gains a shard on each win. After collecting 6 shards, Austus can cast this skill to ignite the Shard Totem, granting a random amount of Gold.


[Skill 2 - Blade of Resonance] (Active)

Austus gains a shard each time a 2-Star hero is obtained. After collecting 6 shards, Austus can cast this skill to ignite the Shard Totem, granting a Mirror Device.


[Skill 3 - Forest's Blessing] (Passive)

Austus gains shards each time an allied hero is killed and can ignite the Totem with shards on each win, granting rewards according to the number of shards he collected.


Original Totem: No rewards.


Silver Totem: Grants a random 5-Gold hero.


Gold Totem: Grants a random 2-Star 5-Gold hero.





Abe (↑)

[Skill Damage Increased]

Skill 3's Extra Damage: 20 >> 23

 

 

Yuki (↑)

[Mana Regen Increased]

Skill 1's Mana Regen: 80/100/120 >> 90/100/120

 

 

Bersi (↑)

[Gold Cost Reduced]

Skill 2's Gold Cost: 3 >> 2

 

 

Kaboom (↑)

[HP Increased]

Skill 3's Max HP-Based Damage: 8050 >> 10000

 

 

Brown (↓)

[Skill Duration] 

Skill 1's Debuff Duration: 12 >> 8

Skill 3: Equipment Enhancement Effect reduced by 20%

 

 

Dubi (↓)

[Control Duration Reduced]

Skill 1's Stun Duration: 2s >> 1.5s

 

 

Tharz (↓)

[HP Boost Lowered]

Skill 1's HP Boost: 8% >> 6%

 

 



Added a Synergy page to Gallery for the new Evolution mechanism.



Weapon Master

Evolution 1: [Bloodlust] Weapon Masters restore HP equal to part of the target's HP

each time they kill a target.

Evolution 2: [Mania] Weapon Masters gain

extra Physical Attack based on their HP lost.

 

 

Archer

Evolution 1: [Stealth] Archers become invisible

at the beginning of each round.

Evolution 2: [Projectile] Archers deal increased

damage the further a target is away from them.

 

 

Elementalist

Evolution 1: [Charge] Elementalists restore

Mana for allied non-Elementalists each time

they cast a skill.

Evolution 2: [Duet] Elementalists can trigger

the synergy effect when they cast skills for the

second time.

 

 

Mage

Evolution 1: [Shield] Mages gain a shield each

time they cast a skill.

Evolution 2: [Airborne] Mages knock a random

enemy hero airborne each time they cast a

skill.

 

 

Gunner

Evolution 1: Buckshot Gunners gain a shield

each time their Basic Attacks critically strike.

Evolution 2: [Duelist] Gunners gain extra Crit

Chance when there are no allies in the

adjacent tiles.

 

 

Wrestler

Evolution 1: [Bash] Wrestlers deal extra

damage to controlled enemies.

Evolution 2: [Regen] Wrestlers restore HP

each time they stun a target.

 

 

Assassin

Evolution 1: [Assassin] Assassins' Basic Attack

deals extra damage when they're not directly in

front of the target.

Evolution 2: [Evasion] Assassins have a

chance to dodge the enemy's Basic Attack

when they're not directly in front of the enemy.

 

 

Swordsman

Evolution 1: [Evolve] Swordsmen can summon

golden orbiting swords that deal more damage.

Evolution 2: [Awaken] Swordsmen can summon orbiting swords on their Basic Attacks.

 

 

Nature Spirit

Evolution 1: [Unity] All allies share HP and gain

extra Damage Reduction for each allied

non-Nature Spirit.

Evolution 2: [Thornmail] Upon taking damage,

Nature Spirits return part of the damage taken

to the attacker.

 

 

Los Pecados

Evolution 1: [Bandit] Los Pecados heroes no

longer gain Gold on hero kills but have a

chance to acquire equipment.

Evolution 2: [Worship] The Los Pecados hero

with the highest star rank joins the synergy with

the most heroes at the beginning of each

round.

 

 

Astro Power

Evolution 1: [Legacy] Upon death, the hero

enhanced by Astro Power will pass the Astro

Power to the farthest Astro Power hero from them.

Evolution 2: [Sacrifice] Upon taking lethal

damage, the hero enhanced by Astro Power

will sacrifice a random Astro Power hero and restore HP.

 

 

Superhero

Evolution 1: [Enhance] Superheroes gain extra

Attack Speed upon killing a marked enemy

hero.

Evolution 2: [Paralysis] The first marked enemy hero will have their HP reduced.

 

 

V.E.N.O.M.

Evolution 1: [Smog] V.E.N.O.M. heroes release

smog and apply several poison stack(s) to all

enemy heroes at the beginning of each round.

Evolution 2: [Toxin] V.E.N.O.M. heroes can

apply more poison stacks.

 

 

Cadia Riverlands

Evolution 1: [Share] All heroes gain the Cadia

Riverlands synergy at the beginning of each round.

Evolution 2: [Ascension] Cadia Riverlands

heroes can gain 9 stacks of Cadia Riverlands

synergy effects.

 

 

Lightborn

Evolution 1: [Blessing] Lightborn heroes'

shields grant invincibility instead, while the

duration is reduced.

Evolution 2: [Aegis] All Lightborn heroes gain a

shield at the beginning of each round.

 

 

Abyss

Evolution 1: [Stasis] Abyss heroes' Basic

Attacks reduce their target's Attack Speed.

Evolution 2: [Execution] Abyss heroes gain

extra Attack Speed on each Basic Attack

(stacks indefinitely until switching targets).

 

 

Mech Era

Evolution 1: [Siphon] Mech Era heroes reduce

the attacker's Mana each time they're hit by a

Basic Attack.

Evolution 2: [Drain] Mech Era heroes' Basic

Attacks deal extra True Damage according to

the amount of Mana reduced.




[Season Adjustments]

 

Weapon Masters (↓)

HP Regen when with 3/619 Weapon Masters:

25%/60%/120% >> 25%/50%/100%

 

 

Archers (↓)

Physical Defence Reduction when with 3/6 Archers: 6/12 >> 5/10

 

 

Mages (↓)

Magic Damage Boost when with 2/4/6 Mages:

35%/75%/120% >> 35%70%/105%

 

 

Gunners (↓)

Extra Crit Damage when with 2/4/6 Gunners:

180%/250%/325% >> 180%/250%/300%

 

 

Wrestlers (↓)

Stun Chance when with 2/4/6 Wrestlers:

20%/30%/45% >> 20%/30%/40%

 

 

Assassins (↓)

Trigger Chance when with 2/4 Assassins: 20%/50% >> 20%/40%

 

 

Swordsmen (↓)

Damage when with 2/4 Swordsmen: 22%/38%

>> 20%/35%

 

 

Nature Spirits (↓)

Damage Reduction when with 3/6 Nature

Spirits: 22%/50% >> 22%/45%

 

 

Los Pecados (↓)

Gold obtained from Kills when with 2/4 Los Pecados: 1/3 >> 1/2

 

 

Astro Power (↓)

HP Regen when with 3/6 Astro Power: 30%/80% >> 30%/60%

 

 

Superheroes (↓)

Extra Damage when with 3/6 Superheroes: 50%/100% >> 50%/80%

HP Regen: 50%/100% >> 50%/80%

 

 

Lightborn (↓)

Damage Reduction when with 2/4/6 Lightborn:

21%/42%/66% >> 21%/42%/63%

 

 

Abyss (↓)

Attack Speed Boost when with 2/4/6 Abyss:

15%/30%/50% >> 15%/30%/45%

 

 

Mech Era (↓)

Mana Reduction when with 3/6 Mech Era: 11/30 >> 11/25

 

 



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