Weapon Master
Evolution 1: [Bloodlust] Weapon Masters
restore HP equal to part of the target's HP
each time they kill a target.
Evolution 2: [Mania] Weapon Masters gain
extra Physical Attack based on their HP lost.
Archer
Evolution 1: [Stealth] Archers become
invisible
at the beginning of each round.
Evolution 2: [Projectile] Archers deal
increased
damage the further a target is away from them.
Elementalist
Evolution 1: [Charge] Elementalists restore
Mana for allied non-Elementalists each time
they cast a skill.
Evolution 2: [Duet] Elementalists can
trigger
the synergy effect when they cast skills for the
second time.
Mage
Evolution 1: [Shield] Mages gain a shield
each
time they cast a skill.
Evolution 2: [Airborne] Mages knock a
random
enemy hero airborne each time they cast a
skill.
Gunner
Evolution 1: Buckshot Gunners gain a shield
each time their Basic Attacks critically strike.
Evolution 2: [Duelist] Gunners gain extra
Crit
Chance when there are no allies in the
adjacent tiles.
Wrestler
Evolution 1: [Bash] Wrestlers deal extra
damage to controlled enemies.
Evolution 2: [Regen] Wrestlers restore HP
each time they stun a target.
Assassin
Evolution 1: [Assassin] Assassins' Basic
Attack
deals extra damage when they're not directly in
front of the target.
Evolution 2: [Evasion] Assassins have a
chance to dodge the enemy's Basic Attack
when they're not directly in front of the enemy.
Swordsman
Evolution 1: [Evolve] Swordsmen can summon
golden orbiting swords that deal more damage.
Evolution 2: [Awaken] Swordsmen can summon
orbiting swords on their Basic Attacks.
Nature Spirit
Evolution 1: [Unity] All allies share HP
and gain
extra Damage Reduction for each allied
non-Nature Spirit.
Evolution 2: [Thornmail] Upon taking
damage,
Nature Spirits return part of the damage taken
to the attacker.
Los Pecados
Evolution 1: [Bandit] Los Pecados heroes no
longer gain Gold on hero kills but have a
chance to acquire equipment.
Evolution 2: [Worship] The Los Pecados hero
with the highest star rank joins the synergy with
the most heroes at the beginning of each
round.
Astro Power
Evolution 1: [Legacy] Upon death, the hero
enhanced by Astro Power will pass the Astro
Power to the farthest Astro Power hero from them.
Evolution 2: [Sacrifice] Upon taking lethal
damage, the hero enhanced by Astro Power
will sacrifice a random Astro Power hero and restore HP.
Superhero
Evolution 1: [Enhance] Superheroes gain
extra
Attack Speed upon killing a marked enemy
hero.
Evolution 2: [Paralysis] The first marked
enemy hero will have their HP reduced.
V.E.N.O.M.
Evolution 1: [Smog] V.E.N.O.M. heroes
release
smog and apply several poison stack(s) to all
enemy heroes at the beginning of each round.
Evolution 2: [Toxin] V.E.N.O.M. heroes can
apply more poison stacks.
Cadia Riverlands
Evolution 1: [Share] All heroes gain the
Cadia
Riverlands synergy at the beginning of each round.
Evolution 2: [Ascension] Cadia Riverlands
heroes can gain 9 stacks of Cadia
Riverlands
synergy effects.
Lightborn
Evolution 1: [Blessing] Lightborn heroes'
shields grant invincibility instead, while the
duration is reduced.
Evolution 2: [Aegis] All Lightborn heroes
gain a
shield at the beginning of each round.
Abyss
Evolution 1: [Stasis] Abyss heroes' Basic
Attacks reduce their target's Attack Speed.
Evolution 2: [Execution] Abyss heroes gain
extra Attack Speed on each Basic Attack
(stacks indefinitely until switching targets).
Mech Era
Evolution 1: [Siphon] Mech Era heroes
reduce
the attacker's Mana each time they're hit by a
Basic Attack.
Evolution 2: [Drain] Mech Era heroes' Basic
Attacks deal extra True Damage according to
the amount of Mana reduced.