The following uses (↑) (↓) (~) to indicate Buff, Nerf, and
Adjustment and >> to separate the effects before and after the
change.
Heroes with major adjustments in this patch include: Minotaur,
Helcurt, Gloo, Aulus, Dyrroth, Karina, and Aamon.
[Minotaur](↑)
We want Minotaur to be able to choose when to enter the Enraged
state. Also making it slightly harder for him to reach the max
Rage.
[Passive](↑)
Enters the Enraged state upon reaching max Rage >> Enters
the Enraged state after casting the Ultimate at max Rage
Extended the time before Minotaur’s Rage begins to drop
after he leaves combat.
Rage gained from attacks slightly reduced.
[Skill 1](↑)
New Effect: Reduces enemies' Attack Speed by
30%.
Movement Speed Reduction: 65% >> 40%
Debuff Duration: 2s >>
3s
Skill 1's Extra Damage (Enraged):
1.5% of Target's Max HP >>
3% of Minotaur's
Max HP
[Skill 2](~)
Casting Skill 2 also grants Rage.
New Effect: Increases allies' Attack Speed by
30% for
3s.
No longer enhances Minotaur's Basic Attacks.
[Ultimate](↑)
Rage Regen: 45-55 >> 40-50
Cooldown: 30s >>
40s
No longer refunds part of the Ultimate's cooldown when Minotaur
leaves the Enraged state.
[Helcurt](↑)
Empowered by the Lord of Abyss, Helcurt's Poison Stingers are now
even "Deadlier".
[Skill 1](↑)
Slow Effect: 40% >> 90%, but will decay over
1.5s
New Effect: Grants a Deadly Poison Stinger upon hitting an enemy
hero or creep.
[Skill 2](↑)
New Effect: Deadly Poison Stingers can now trigger attack effects
(but cannot critically strike).
[Ultimate](↑)
New Effect: Casting the Ultimate grants a Deadly Poison Stinger.
[Gloo](↑)
We're boosting Gloo's performance in the EXP lane.
[Skill 1](↑)
New Effect: Actively detonating the Goo now fully resets the
skill's cooldown.
Cooldown: 8-6s >> 10-8s
Base Damage: 360-560 >> 300-450
Fixed an issue where the damage of Gloo's Skill
1 was greatly reduced when it's attached
to an enemy hero.
[Skill 2](↑)
Base Damage: 325-450 >> 325-400 Fixed an
issue where the damage of Gloo's Skill
2 was greatly reduced when it's attached
to an enemy hero. Casting speed slightly increased.
[Ultimate](~)
Gloo can now cast its Skill 1/2
to end the Split, Split state. Movement distance of Go, Go
increased.
HP Regen: 30%-35% >> 25%-30%
[Aulus](↑)
Aulus's ready to crush more skulls with his sharpened battleaxe.
[Passive](↑)
Extra Physical Attack Per Stack: 3-9 >>
4-16
Enhanced Basic Attack's Damage: 125% >> 130%
[Attribute](↑)
Physical Attack Growth: 9.75
>> 12.75
[Dyrroth](↑)
We're adjusting Dyrroth's Skill 2 so he
may have more access to the skill if he doesn't release the second
cast. We expect this to improve his mobility in higher play.
[Skill 2](↑)
Cooldown: 12-8s >> 8-4s
New Effect: The skill goes into cooldown after the second cast
hits (on the first cast if the second cast isn't released).
[Karina](↓)
We're tuning down Karina's burst potential against squishy
heroes.
[Passive](↓)
Damage: 50 + 80% Magic Power +
8% of the
Target's Lost HP >> 50 + (7
+ 2% Magic
Power)% of the Target's Lost HP
[Skill 1](↑)
Cooldown: 8-6s >> 7s
at All Levels
[Aamon](↓)
We're reverting the previous nerfs on Aamon's Skill
2 while putting a few restrictions
in other directions
[Passive](↓)
The extra Movement Speed now decays faster.
[Ultimate](↓)
Shifted most of the damage to the final hit so the opposing
players may dodge the damage using Blink or skills that grant
Invincibility. Also slightly lowered the AOE damage.
[Fanny](↑)
Fanny's now able to zoom around more freely and better adjust her
state at the spawn point.
[Attribute](↑)
Energy Regen at the Fountain greatly increased.
[Skill 2](↑)
Energy Cost Reduced Per Successive Cast:
1 >> 2
[Claude](↑)
We're giving Claude a bump up in his laning performance,
especially before he gets his hands on the core equipment.
[Passive](↑)
Dexter's Damage: 35% Physical Attack >>
20 + 35% Physical Attack
[Skill 1](↑)
Extra Movement Speed & Attack Speed Per Stack:
3%-7% >> 4%-7%
[Skill 2](↑)
Dexter's Damage: 35% Physical Attack >>
20 + 35% Physical Attack
[Chang'e](↑)
Skill 2's casting experience optimized,
Basic Attack damage increased.
[Skill 2](↑)
Burst Movement Speed Boost: 30% >> 50%
Continuous Movement Speed Boost: 15% >> 10%
Basic Attack's Total Extra Damage: 40 +
40% Physical
Attack + 50% Magic Power >>
40 + 30% Physical Attack +
70% Magic
Power
[Popol and Kupa](~)
We're slightly lowering Popol and Kupa's early game damage to
balance out the performance boost from the issue fixes.
[Passive](↑)
Kupa can now correctly inherit 100% of Popol's Attack Speed.
[Skill 1](↓)
Signal Arrow Damage: 100-190 >>
80-170
Kupa's Base Damage: 120-210 >>
100-190
Fixed an issue where Kupa could bite
3 times even when not in Alpha Wolf
Form.
[Ultimate](↓)
Fixed an issue where Kupa would launch extra Basic Attacks during
the 3 rapid bites in Alpha Wolf Form.
[Karrie](~)
We're granting Karrie more sustained damage during her Ultimate.
[Ultimate](~)
Basic Attack Damage During Ultimate: 60%-66% >>
65%-75%
No longer reduces Attack Speed for the duration.
Cooldown: 30s-20s >>
40s at All Levels
[Natalia](↑)
Natalia's refined her creep hunting tools.
[Passive](↑)
Extra Damage Against Creeps: 15% >> 50%
[Bane](~)
The frequent use of Physical equipment is wearing Bane down. It's
time for a change.
[Passive](↓)
Physical Attack Bonus: 145-180% >> 135-170%
[Skill 2](↑)
Base Damage: 180-380 >> 200-400
[Ultimate](↑)
Magic Power Bonus: 150% >> 170%
[Natan](↓)
We're restricting Natan's access to his Ultimate.
[Ultimate](↓)
Cooldown: 33-25s >> 48-36s
[Freya](~)
We're lowering the downtime of Freya's Skill
1 to give her more mobility in higher
play.
[Skill 1](↑)
Cooldown: 10-7.5s >>
8-6s
[Ultimate](↓)
Cooldown: 46-40s >> 54-46s
[Yve](↓)
Early to mid game strength reduced.
[Skill 1](↓)
Cooldown: 4.5-2.5s >> 6-2.5s
[Ultimate](↓)
Cooldown: 55-45s >> 65-55s
Mana Cost: 110-190 >> 180-260
[Phoveus](↓)
Ultimate's cooldown increased, durability slightly reduced.
[Skill 1](↓)
Shield's HP Bonus: 8% >> 6%
[Ultimate](↓)
Cooldown: 45-35s >> 50-40s
[Wanwan](↑)
Early game strength slightly increased.
[Attribute](↑)
Base Physical Attack: 90 >>
95
Base Movement Speed: 240 >>
245
[Harith](↑)
We want Harith's mistakes to be less punishing. Also giving him a
boost in his early game performance.
[Skill 1](↑)
Initial Damage: 145-270 +
70% Magic Power
>> 204-324 + 84%
Magic Power Explosion Damage: 435-810 >>
510-810
[Pharsa](↓)
Ultimate's cooldown increased.
[Ultimate](↓)
Cooldown: 36-28s >> 46-38s