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[Patch Note] Patch Notes V.1.6.54 [Advanced Server]

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Post time 2022-1-29 08:48 PM | Show all posts |Read mode

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The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.

[Xavier] (↑)
The immobilization effect from Xavier's Passive didn't work well with his other skills, so we're removing the effect while optimizing his other powers.

[Passive] (↓)
No longer slows and immobilizes nearby enemies.
Optimized how the skill cooldowns are calculated at the end of the Transcendence state. (Buff)

[Skill 1] (↑)
Mystic Bullet's flying speed increased.
Channelling time slightly increased.

[Skill 2] (↑)
New Effect: The expansion also deals damage (twice the amount of the initial damage)
Base width increased, width in the Transcendence state reduced.
Channelling time slightly increased.

[Ultimate] (↑)
Cooldown Reduction In Transcendence State: 4s >> 8s

[Melissa] (↑)
We're fine-tuning the previous adjustments as we believe we're on the right track.

[Attribute] (↑)
Base Physical Attack: 103 >> 115
Base Defense: 16 >> 18
HP Growth: 143 >> 148

[Skill 1] (~)
Cooldown: 8-6.5s >> 7.5s
Fixed an issue where the Attack Speed increased was different than stated.
Dash speed slightly increased.

[Skill 2] (~)
New Effect: When Muddles is bound to an enemy, the button below the Basic Attack button will change, during which you can tap the button to attack Muddles when it's in the attack range, dealing half the damage to the bound enemy.
(This is an advanced feature that is only recommended when there are no other enemies within Melissa's basic attack range)

[Ultimate] (↓)
Continuous Damage: 100-180 + 20% Magic Power >> 50-90 + 10% Magic Power

[Other] (~)
Optimized the recommended builds and emblems to give Melissa higher Physical Lifesteal for early-game fights.

[Beatrix] (↓)
We believe that nerfing Beatrix's early game performance while slightly buffing the late game was the right move. In this patch, we're slightly lowering Renner's damage in the late game.

[Basic Attack] (↓)
Renner: 360%-570% Physical Attack (+15% Per Level) >> 360%-535% Physical Attack (+12.5% Per Level)
The following adjustments have already been applied in the previous version:
Renner: 125 + 500% At All Levels >> 360%-570% Physical Attack (+15% Per Level)
Bennett: 70 + 280% At All Levels >> 180-320% Physical Attack (+10% Per Level)
Wesker: 75 + 150% Physical Attack At All Levels >> 125%-195% Physical Attack (+5% Per Level)
Nibiru: 65% Physical Attack At All Levels >> 50%-67.5% Physical Attack (+1.25% Per Level)

[Diggie] (↑)
We're slightly upping Diggie's durability and early game damage and lowering his stack loss upon death.

[Attribute] (↑)
Base HP: 2351 >> 2468
Base Physical Defense: 16 >> 20

[Skill 1] (~)
Base Damage: 400-600 >> 500-600
Passive Stacks: 100 >> 60

[Ultimate] (↑)
Shield: 400-700>> 600-900

[Karrie] (↑)
We're improving Karrie's strength in the early laning phase.

[Skill 1] (↑)
Base Damage: 250-375 >> 300-375
Base Damage Bonus: 90% Extra Physical Attack >> 90% Total Physical Attack
Continuous Damage Bonus: 20% Extra Physical Attack >> 20% Total Physical Attack

[Gloo] (↓)
We're further nerfing Gloo's strength to keep it around the balance line.

[Passive] (↓)
Damage Reduction Per Stack: 10% >> 8%

[Free Heroes]

8 Free Heroes: Server Time 01/28/2022 05:01:00 to 02/04/2022 05:00:00 (Server Time)

Esmeralda, Karina, Badang, Roger, Cecilion, Diggie, Masha, Faramis

6 Extra Starlight Member Heroes: Paquito, Kaja, Kadita, Cyclops, Jawhead, Franco

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