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[Hero Concept] Engineer (Support) just a joke heroes :)

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Post time 2022-2-7 11:25 PM | Show all posts |Read mode

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Name: Engineer
Role: Support
Speciality: Guard
Difficulty: Medium

*SKILLS:

-Passive: Meet the engineer
Engineer has ability to repair his sentry, dispenser and teleport even turrets (excluding base). Repair recover 80-250 (scales with level) (+5% total max HP) HP to turret, dispenser and teleport, for turret repair recover 15-75 (Scales with level) HP only. Repairing structure consume mana. Not only repairing, also can upgrade Sentry and dispenser, upgrade cost depend on their skill stats except for turret, consume 100-300 (scales with level) mana per repairing turret


-Active:
•Skill 1: Sentry
Build a Sentry that can harm someone that threat your allies, Sentry can be upgraded.

Level 1 sentry: Deal 35 (+80% total physical attack) physical damage per hit and has 1000 (+10% total max HP) HP with short range fire and decent fire rate. Every shot consume 15 energy

Level 2 sentry: Deal 15 (+35% total physical attack) true damage per hit and has 1800 (+10% total max HP) with short range fire and rapid fire rate. Every shot consume 20 energy. Require 600 mana to upgrade to level 2

Level 3 sentry: Deal 20 (+40% total physical attack) true damage also builded with missile pods that deal 120 true damage per missile hit with small aoe, has 2600 (+15% total max HP) HP with short range but long range for missile fire and rapid fire rate. Every shot consume 26 energy and 40 per missile pods barrage. Require 1200 mana to upgrade to level 3

Note: Everytime sentry attacking it consume the energy it have, so make sure watch the sentry to don't let it run out of energy repairing requires 40 mana, also has limited duration (can be reset with repairing, cost 85 mana), every punch give 100 mana point for upgrade turrets. Cooldown count started after sentry get destroyed

Note 2: Sentry can be affected by CC except slow

*Stats:
Base damage lvl 1: 35/37/40/44/47/50
Base damage lvl 2: 15/16/18/20/22
Base damage lvl 3: 20/22/25/28/30/33
HP lvl 1: 1000/1100/1200/1400/1600/1800
HP lvl 2: 1800/1950/2100/2300/2500/2800
HP lvl 3: 2600/2750/2950/3100/3350/3500
Missile damage: 120/135/150/165/180/190
Total missile per barrage: 4/4/5/6/7/8
Sentry energy: 160/200/250/300/350/450
Sentry duration: 20/21/23/24/26/30 seconds
Cooldown: 45/42/39/36/33/30 seconds


•Skill 2: Dispenser
Build dispenser to help your allies recover HP and Mana, dispenser can be upgraded.

Level 1 dispenser: Recover 65 (+7% total max HP) HP per second and has 1500 (+5% total max HP) HP. Consume 6 energy per use

Level 2 dispenser: Recover 100 (+7% total max HP) HP and recover 25 (+20% total physical attack) mana per second and has 2200 (+5% total max HP) HP. Consume 14 energy per use

Level 3 dispenser: Recover 180 (+10% total max HP) HP and recover 50 (+30% total physical attack) mana per second also reduce CD 0.3 sec per recover and has 3000 (+12% total max HP) HP. Consume 25 energy per use

Noted: Dispenser consume energy when someone inside radius use dispenser, you can extend dispenser energy by 50 point with cost 150 mana, repairing dispenser take cost 35 mana per hit (cannot extend dispenser energy when dispenser are damaged, must be fixed first). Cooldown count started after dispenser destroyed

Noted 2: Engineer himself can recover from dispenser but cannot gain mana Recover

*Stats:
HP regen lvl 1: 65/70/75/80/85/90
HP regen lvl 2: 100/110/135/155/180/200
HP regen lvl 3: 180/200/240/280/320/360
Mana regen lvl 2: 25/28/31/34/38/43
Mana regen lvl 3: 50/53/57/62/68/75
HP lvl 1: 1500/1650/1800/2000/2200/2450
HP lvl 2: 2200/2400/2600/2800/3000/3200
HP lvl 3: 3000/3250/3500/3780/4050/4350
Dispenser energy: 140/160/200/230/270/340
Dispenser duration: 15/17/21/24/27/30
Cooldown: 50/48/45/41/37/34 seconds


•Skill 3: Teleport entry
Build teleport to travel some area fast but it must connected with exit way, unupgradeable. It has 800 (+10% total max HP)
Note: Teleport entry unaccessible if there's no teleport exit are builded, teleport has limitation to teleport someone, fix cost 85 mana
Note 2: Teleport can be stuned with CC effect

*Stats:
Base HP: 800/1000/1250


•Skill 4: Teleport exit
Build teleport exit to travel some area fast but it must connected with entry way, unupgradeable. It has 800 (+10% total max HP)
Note: Teleport exit unaccessible if there's no teleport entry are builded, teleport has limitation to teleport someone, fix cost 85 mana. Teleport exit can't be used to teleport back
Note 2: Teleport can be stuned with CC effect

*Stats:
Base HP: 800/1000/1250







**Note: Skill 3&4 are connected each other so it can unlock/upgrade both of them at the same time

**Note 2: If the engineer eliminated, all his structure he build will be automated destroyed but gain 60% cooldown reduction

Appearance:
tf2-engineer.jpg
Post time 2022-2-8 01:48 AM | Show all posts
Before that ,Kratos made a Hero Concept about another hero with "Engineer" name.
https://forum.mobilelegends.com/ ... hread&tid=87326
But I like your teleport ability idea. Support from me.
Post time 2022-2-9 07:05 PM | Show all posts

Hello


it doesn't even matter if it's just a joke concept

Devs can still see it if you send it to in-game cs

go to in-game cs > Advice or suggestions regarding the game > Suggestion fot game design > Form_Game design suggestion


Post time 2022-2-10 09:38 PM | Show all posts
I like this hero concept, however for the other series, why don't we have a hero who can interact with the battlefield, such as using a source in the field to create a weapon?
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