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The following uses (↑) (↓) (~) to indicate Buff, Nerf, and
Adjustment.
[Masha] (↑)
Experimental Adjustments: We want Masha to become a tank/fighter
with three true HP bars and ensure that her damage isn't lowered
when she has only one HP bar left. We're also lowering her damage
in other situations and slightly nerfing her sustainability,
meaning she'll benefit more from defensive equipment.
[Attributes] (↑)
Base HP (Per Bar): 2043 >> 2551
HP Growth (Per Bar): 52 >> 166.4
HP Regen: 19 >> 35
Physical Defense Growth: 2.9 >> 3.54
[Passive] (↓)
Energy Regen greatly reduced.
[Skill 1] (~)
Changed the damage bonus from the target's Max HP to Masha's Max
HP.
[Skill 2] (↑)
The energy shock can now penetrate minions.
[Ultimate] (~)
Changed the damage bonus to base damage plus Masha's Extra HP.
[Other]
Recommended builds adjusted.
[Xavier] (↑)
[Skill 1] (↓)
New Effect: The bullet's flying distance now only increases up to
5 times.
[Ultimate] (↑)
Cooldown Reduction In Transcendence State: 8s >> 12s
[Melissa] (↓)
We're shifting some of Melissa's power to the early game. The
skill descriptions are also optimized.