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[Patch Note] Patch Notes V.1.6.56 [Advanced Server]

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Post time 2022-2-12 10:53 PM | Show all posts |Read mode

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The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.

[Masha] (↑)
Experimental Adjustments: We want Masha to become a tank/fighter with three true HP bars and ensure that her damage isn't lowered when she has only one HP bar left. We're also lowering her damage in other situations and slightly nerfing her sustainability, meaning she'll benefit more from defensive equipment.

[Attributes] (↑)
Base HP (Per Bar): 2043 >> 2551
HP Growth (Per Bar): 52 >> 166.4
HP Regen: 19 >> 35
Physical Defense Growth: 2.9 >> 3.54

[Passive] (↓)
Energy Regen greatly reduced.

[Skill 1] (~)
Changed the damage bonus from the target's Max HP to Masha's Max HP.

[Skill 2] (↑)
The energy shock can now penetrate minions.

[Ultimate] (~)
Changed the damage bonus to base damage plus Masha's Extra HP.

[Other]
Recommended builds adjusted.

[Xavier] (↑)

[Skill 1] (↓)
New Effect: The bullet's flying distance now only increases up to 5 times.

[Ultimate] (↑)
Cooldown Reduction In Transcendence State: 8s >> 12s

[Melissa] (↓)
We're shifting some of Melissa's power to the early game. The skill descriptions are also optimized.

[Attribute] (↓)
Basic Attack Speed: 0.99 >> 0.94
Attack Speed Growth: 1.3% >> 0.8%

[Skill 1] (↓)
Cooldown: 6.5s >> 8s
Cooldown Reduction Per Attack Against Muddles: 1s >> 1.2s

[Skill 2] (↑)
Base Damage: 150-300 >> 300-400
Link distance reduced.
Damage dealt via Muddles now also enjoys 100% of Melissa's Physical Lifesteal.

[Valentina] (↓)
We're slightly lowering the uptime of Valentina's Ultimate while smoothing out her damage scaling throughout the game.

[Skill 1] (~)
Base Damage: 320-620 >> 290-665

[Ultimate] (↓)
Cooldown: 35s >> 42s

[Edith] (↓)
We're slightly nerfing Edith's combat capability when her Wrath is low.

[Ultimate] (↓)
Wrath-Based Attack Speed Boost: 50-150% >> 25-150%
Wrath-Based Lifesteal Boost: 10-30% >> 5-30%

[Yin] (↑)
Yin's damage was slightly lower than we'd expected, so we're slightly buffing his damage in the transformed state in the early to mid game.

[Skill 1 (Lieh)] (↑)
Base Damage: 115-165 >> 130-180

[Karrie] (↓)
We found a major issue with Karrie's skill damage in the previous version and are applying a fix in this patch.

[Skill 1] (↓)
Fixed an issue where the sustained damage was abnormally high.

[Gloo] (↓)
Gloo has remained a powerhouse. We're tuning down its damage this time to give its foes a fairer chance against it.

[Skill 1] (↓)
Base Damage: 300-450 >> 260-360
Explosion Damage: 270-420 >> 220-320

[Skill 2] (↓)
Base Damage: 325-400 >> 250-300

[Silvanna] (~)
We want to make Silvanna's skill hits more rewarding.

[Skill 2] (~)
Reverted the previous nerf on the pulling force (back to the Official Server version).
Skill width slightly reduced.


[Free Heroes]

8 Free Heroes: Server Time 2/11/2022 05:01:00 to 2/18/2022 05:00:00 (Server Time)

Yi Sun-shin, Martis, Johnson, Lancelot, Uranus, Luo Yi, Hanzo, Silvanna

6 Extra Starlight Member Heroes: Grock, Phoveus, Helcurt, Esmeralda, Alice, Selena



1. Fixed an issue where Aegis could take effect on dead Diggie.

2. Fixed an issue where dead Diggie could still trigger the damage of Cursed Helmet.

3. Fixed an issue about the values in the description of Eudora's Ultimate.



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