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[Patch Note] Patch Notes - V.1.6.60 [Advanced Server]

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Post time 2022-2-27 08:17 PM | Show all posts |Read mode

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For the upcoming March season, we plan to fully optimize the less-often picked tank and fighter heroes to bring them back to the limelight and give them credit where credit is due.

Starting from this patch, we'll roll out a series of adjustments to these heroes, and may as well readjust or completely revert the previous ones. Your feedback will be of great help to us in this process, so please don't hesitate to contact us if you have any comments and suggestions.

New System [Creation Camp]
Creation Camp, a new system that allows you to design your own gameplay, will be available on the Advanced Server after this update. Instant friendly matches, classic mode, early access to trending gameplay, all in the Creation Camp!




[Revamped Hero: Panda Warrior - Akai]

We're making a few adjustments to Akai's skill set.

[Passive - Tai Chi]
Compared with the previous version, the shield duration is increased. Akai can now mark enemies with both his Skill 1 & 2 and can deal extra damage to marked enemies with his basic attacks.

[Skill 1 - Headbutt]
After a short delay, Akai charges in the target direction, damaging enemies along the way and knocking the first enemy hero hit airborne, after which he can roll in the same direction once. If no enemy heroes are hit, he'll roll a short distance forward on the ground.

[Skill 2 - Body Slam]
Akai opens his arms and smashes the ground with his body, inflicting damage and slow on enemies in the area.




The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.

[Hilda] (↑)
Despite being a headache to her enemies in the mid to late game, Hilda has been distinctly underpowered in the laning phase. We're adjusting her scaling to balance her strength throughout the game.

[Skill 1] (↓)
Base Damage: 200-350 >> 200-300

[Skill 2] (↑)
Base Damage: 185-285 >> 185-335
Cooldown: 9s >> 10-7.5s

[Ultimate] (~)
Revamped: Hilda gains a permanent stack on each kill or assist (up to 8 stacks) >> Hilda's skill and basic attack applies a mark to the target on hit (up to 6 stacks)
Base Damage: 800-1000 >> 600-1000
Extra Damage Per Stack: 25-35 >> 60-100
Extra Damage At Max Stacks: 50% >> 35%

[Grock] (↑)
To help our old pal fare better in the new meta, we're granting Grock a new power along with a few buffs on his crowd control. Now Grock will have decent Physical Defense even with a full-damage build, but may be more easily countered by magic enemies.

[Passive] (↑)
Removed Effect: Grock gains extra Magic Defense when near a wall.
New Effect: Grock gains 0.5 Physical Defense for each point of extra Physical Attack he possesses.

[Skill 2] (↑)
The shockwave can no longer be blocked by Lolita's shield. Flying distance also slightly increased.

[Ultimate] (↑)
Changed the name from Ancestral Gift to Earthen Force.
Removed Effect: Hitting a wall refunds 30% of the skill's cooldown.
New Effect: Grock stuns nearby enemies for 1.2s upon hitting a wall.

[Masha] (↑)
On top of the previous adjustments, Masha now deals increased damage when her HP is low.

[Attribute] (↑)
Now each of Masha's HP bars can enjoy 100% of Masha's extra HP.

[Passive] (~)
Extra Attack Speed Per 1% HP Lost: 1% >> 1.8%
Max Extra Attack Speed: 80% >> 180%
Energy Regen greatly reduced.

[Skill 1] (~)
Base Damage: 120 >> 60
Extra Damage: 1%-2.5% of the Target's Max HP >> 1.5%-3% of Masha's Max
HP Cost: 1%-1.5% Total HP >> 2.5%-3.5% of One HP Bar

[Skill 2] (↑)
The energy shock can now penetrate minions.

[Ultimate] (~)
Base Damage: 300-500
Extra Damage: 30%-50% of Masha's extra Max HP
HP Cost: 30% at All levels >> 30%-50%

[Atlas] (↑)
Atlas can now freeze his foes more easily, though for a shorter time.

[Passive] (↑)
Revamped: Enemies affected by Frigid Breath will have their Attack Speed reduced. Their Movement Speed will also gradually be reduced over 3s, after which they'll be frozen for 0.5s.

[Johnson] (↑)
We're opening up the possibility for Johnson to take the EXP lane.

[Skill 1] (~)
Cooldown: 9-6s >> 8s at All Levels

[Skill 2] (↑)
Cooldown: 11-8.5s >> 10-8s
Base Damage: 100-175 >> 80-180
New Effect: Enemies hit by Johnson's Skill 2 will take 10% increased damage from the next attack (up to 50%).

[Zhask] (↑)
We're granting Zhask a new Passive and increasing his sustainability when his Ultimate is active.

[Passive] (~)
Revamped: Upon death, Zhask summons a frenzied Nightmaric Spawn on the spot.

[Ultimate] (↑)
New Effect: The enhanced Nightmaric Spawn gains massive Magic Lifesteal.
Enhanced Nightmaric Spawn's HP slightly reduced.

[Baxia] (↑)
We're boosting Baxia's initiation potential in the early game.

[Skill 2] (↑)
Base Damage: 125-250 >> 180-280
Cooldown: 9-6s >> 10-7s

[Hylos] (~)
We're shifting some of Hylos' power to the late game.

[Skill 2] (~)
Base Damage: 120-270 >> 100-300


[Free Heroes]

8 Free Heroes: 02/25/2022 05:01:00 to 03/04/2022 05:00:00 (Server Time)

Khaleed, Diggie, Minsitthar, Beatrix, Cecilion, Natan, Hayabusa, Carmilla

6 Extra Starlight Member Heroes: Karrie, Helcurt, Chou, Akai, Gusion, Leomord



Mythic Battlefield has been out for over six months. By adjusting some of the battlefield values specially for the Mythic rank, we improved Mythic players' gaming experience without affecting that of other players, which made us believe that this is the right approach to improve everyone's experience.

This time, we plan to tailor heroes' attribute values. Due to their special skill mechanics, a small number of heroes' performance may vary drastically in different levels of play, which makes it difficult for us to satisfy everyone using the same set of values. Therefore, we're adjusting their base attributes in different skill brackets while following the rules below:

1. The number of heroes with dynamic attribute values shall not exceed 10 at any one time. We're still prioritizing the optimization of the heroes themselves, and will only take this approach when the optimization is proven ineffective.
2. These heroes will first be adjusted normally based on their performance in Mythic play.
3. Only the base attributes will be affected. The skill casting experience will remain unchanged.
4. Each hero may only have one dynamic attribute.
5. The effect only takes effect in Ranked, and is determined by the highest rank of the members in the lobby.

In this patch, we're trying out this approach with Alice by boosting her Mana Regen in lower play. We hope this will improve her performance in lower-average play without affecting higher-ranked matches.

Since there aren't many higher-ranked players on the Advanced Server, we're only adjusting her Mana Regen in the Warrior and Elite rank and will keep a close eye on the impact.

[Alice] (↑)

[Attribute] (↑)
[Warrior Rank] Mana Regen increased by 150%.
[Elite Rank] Mana Regen increased by 100%.

[Battle Spells]

[Retribution] (~)
We want tank junglers to stage more outstanding performances.
Retribution Effect at Full Stacks: 15 Physical Attack & Magic Power >> 10 Physical Attack & Magic Power + 100 HP

[Bloody Retribution] (~)
Instead of the go-to for almost everyone, we want Bloody Retribution to become the exclusive option for tankier heroes.
Damage and HP Regen: 12.5% Max HP >> 250 + 25% Extra HP

[Petrify] (↑)
New Effect: Petrified enemies will have their damage and Movement Speed reduced by 25% for 3s.

[Sprint] (↑)
We want to see the skill be used more often. The extra Movement Speed no longer decays over time.

[Equipment]

[Twilight Armor] (~)
We expect the revamped Twilight Armor to give tank heroes higher sustained damage. The build path is also adjusted accordingly.
Attribute (Revamped): 1200 Max HP, 20 Physical Defense

[Unique Passive - Twilight] (Revamped)
Every 1.5s, the next attack deals extra Magic Damage equal to 20 plus 7% of the hero's Extra HP.

[Queen's Wings] (↑)
We're adding more force to the equipment's passive effect.
Attribute: 25 Physical Attack >> 15 Physical Attack.

[Unique Passive - Demonize]
Extra Spell Vamp 25% >> 35%

[Immortality] (↓)
Immortality has been a bit too powerful and versatile. It's time to bring it down a bit.
Attribute: 40 >> 30 Physical Defense

[Blade Armor] (↑)
Blade Armor's damage reflection now poses too little threat.

[Unique Passive - Bladed Armor]
Additional Damage: 50% of the hero's Physical Defense



Creation Camp, a new system that allows you to design your own gameplay, will be available on the Advanced Server after this update. Instant friendly matches, classic mode, early access to trending gameplay, all in the Creation Camp! The details intro is as follows:

Entrance: Lv.9 and above players can enter the Creation Camp via the Custom button on the home screen.

Intro: Creation Camp offers tailored experiences for different players.

If you just want to experience different gameplay, you can find and join the one you like on the Lobby List for free.

If you want to choose or even create new gameplay, you may find recommended gameplay in Hot Gameplay or design your own ones from scratch in Individual Gameplay. Please note that each creation attempt costs one Creation Camp Ticket.

Please don't hesitate to contact us if you have any comments or suggestions regarding the customizable content in Individual Gameplay. We need your help to reach our goal of creating the Super Fun Gameplay!



Post time 2022-3-1 12:31 AM | Show all posts
I hope they'll include Minsitthar in these 'series of adjustments'.
 Author| Post time 2022-3-1 01:12 AM | Show all posts
Tyroneskie replied at 2022-3-1 12:31 AM
I hope they'll include Minsitthar in these 'series of adjustments'.

I was hoping for more than 2 years but never seen him
Post time 2022-3-1 02:08 PM | Show all posts
Finally! Akai is going to be revamped soon! But sadly, his new kit is disappointing. Here's some ideas for him to improve.
Passive: Great revamp of his passive. 1st and 2nd skill can now mark enemies. Please decrease the duration of shield to 3 seconds, but increase it's shield given. From 6% max hp to 8% max hp
Skill 1: It's not good at all. Bring back his 1st skill.
Skill 2: It's very good because of it's wide range, now what I suggest is to stun the enemies by 1 second currently marked by Blender. Goes well with his 1st skill too.
Ultimate: Nice idea to remove perma stun but it's too much. Akai silences pinned-to-the-wall enemies every 0.5 seconds for 3.5 seconds. Why not reduce the silence to 0.4 seconds? It gives enemies 0.1 seconds to use skills, making them able to escape. I hope this gets noticed.
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