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[Patch Note] Patch Notes - V.1.6.62 [Advanced Server]

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Post time 2022-3-4 11:55 PM | Show all posts |Read mode

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The [Creation Camp] has been well-received since its release. We're overjoyed to see that many of you are interested in designing your own games. Starting from this patch, we'll strive to release more customizable content for you to add to your custom games and hope you can continue to send us your comments and suggestions. Let's work together for the goal of creating the Super Fun Gameplay!

The following uses (↑) (↓) (~) to indicate Buff, Nerf, and Adjustment.

[Revamped Akai] (~)
We're optimizing Akai's Ultimate to make it more interesting while also giving his enemies more room to react.

[Ultimate] (~)
Enemies knocked back by the skill will now knock back other enemies they come into contact with during the process, while the knockback duration and distance are reduced.

[Wanwan] (↑)
Experimental Adjustments: Wanwan has been many players' favorite thanks to her fun skill mechanics, but the casting difficulty of her Ultimate, Crossbow of Tang, may have been a bit too high all this time. In this patch, we're lowering the casting difficulty in hopes of letting more players better experience her charm. A few value adjustments will also be applied to keep her around the balance line.

[Passive] (↑)
Number of Weaknesses: 4 >> 3
Weakness Damage Increase: 40% when All Weaknesses are Hit >> 15% for Each Weakness Hit
Vision Reveal Duration: 6s >> 5s
Damage Increase Duration: 6s >> 5s

[Ultimate] (↓)
Duration: 2.5s >> 2s

[Belerick] (↑)

We're giving Belerick a major buff on his Ultimate while slightly restricting his gains from some of the new defensive equipment.

[Passive] (~)
Bonus HP From Equipment & Emblems: 40% >> 30%
Fixed an issue where the Deadly Thorns couldn't be triggered when Belerick was protected by a shield.
Deadly Thorns now prioritize enemy heroes.

Now taunts enemies hit instead of immobilizing them.
Vines' spreading speed increased.
Cooldown: 40-32s >> 50-42s
Recommended builds optimized.

[Masha] (↓)
Masha's been overperforming after the previous adjustments, so we're slightly increasing the cost of her skill casts.

[Attribute] (↑)
HP Growth: 52 >> 165 (applied in the previous version)

[Skill 1] (↓)
HP Cost: 2.5%-3.5% of One HP Bar >> 2.5%-4% of Three HP Bars

[Ultimate] (~)
HP Cost: 30%-50% Current HP >> 50% Current HP at All Levels
Base Damage: 300-500 >> 500-700

[Guinevere] (↑)
Experimental Adjustments: We're enhancing Guinevere's sustainability during in-lane tradeoffs while keeping her current burst potential.

[Passive] (~)
New Effect: When fully charged, Guinevere's next basic attack reduces her Skill 1's cooldown on hit.
Removed Effect: The enhanced basic attack no longer restores HP on hit.

[Skill 1] (↑)
New Effect: Hitting the target with this skill now restores HP based on Guinevere's lost HP.

[Xavier] (↑)
We're slightly boosting Xavier's strength in the early to mid game.

[Skill 1] (↑)
Base Damage: 300-500 >> 300-550

[Skill 2] (↑)
Cooldown: 14-12s >> 13-11s

[Hilda] (↑)
We're further buffing Hilda's damage capabilities, especially that of her Ultimate.

[Skill 2] (↑)
Base Damage: 185-335 >> 210-360
Cooldown: 10-7.5s >> 8-6s

[Ultimate] (↑)
Damage Increase Per Stack: 60-100 (Fixed) >> 2.5% of the Target's Max HP
Damage Increase At Full Stacks: 35% Total Damage >> 15% of the Target's Max HP (that is, deals damage equal to 30% of the target Max HP)
Fixed an issue where the splash damage was different than stated.
Recommended builds optimized.

[Grock] (↑)
We're further bolstering Grock's control and durability.

[Passive] (↑)
Extra Phvsical Defense For Each Point of Phvsical Attack: 0.5 >> 0.75
HP Regen When Near A Wall: 16-39 >> 22-90

[Ultimate] (↑)
Stun Duration: 1.2s >> 1.8s
Cooldown: 50-40s >> 46-38s
Recommended builds optimized.

[Gatotkaca] (↑)
We're slightly buffing Gatotkaca's laning and control.

[Skill 1] (↑)
New Effect: The continuous damage now deals 200% damage to minions.

[Skill 2] (↑)
Taunt Duration: 1.5s >> 2s

[Martis] (↑)
We're shifting some of Martis's power around so he may have a smoother scaling throughout the game.

[Skill 2] (~)
First Three Attacks' Damage: 150-200 + 70% Total Physical Attack >> 100-150 + 50% Total Physical Attack
Fourth Attack's Damage: 200-300 + 150% Extra Physical Attack >> 200-300 + 100% Total Physical Attack

[Ultimate] (↑)
Base Damage: 650-850 >> 800-1000

[Zhask] (↓)
Zhask's been a bit too oppressive after the previous buffs.

[Ultimate] (↓)
Magic Lifesteal slightly reduced.

[Hylos] (↓)
We're further nerfing Hylos's strength in the early game (due to the adjustments to the detensive equipment, Hylos will be stronger than betore once he gets his hands on a few pieces of equipment).

[Attributes] (↓)
Base HP: 3109 >> 2909
HP Growth: 340 >> 360

[Skill 2] (↓)
Movement Speed Reduction: 6% at All Levels >> 4%-6%

[Atlas] (↓)
We want to make the utility of Atlas's Passive more distinctive.

[Passive] (↓)
No longer reduces enemies' Attack Speed by 50%.

[Baxia] (↓)
We're partially walking back the previous buffs on Baxia.

[Skill 2] (↓)
Base Damage: 180-280 >> 180-255

[Free Heroes]

8 Free Heroes: 03/04/2022 05:01:00 to 03/11/2022 05:00:00 (Server Time)

Hylos, Kimmy, Gusion, Aurora, Terizla, Selena, Luo Yi, Silvanna

6 Extra Starlight Member Heroes: Mathilda, Khufra, Pharsa, Karrie, Vexana, Lunox


[Blade Armor] (~)
We're dialing back the reflection damage while fixing an issue introduced in the previous patch.

[Unique Passive - Bladed Armor]
Fixed an issue where the damage was calculated by the target's Physical Defense instead of the hero's.
Damage: 50% Physical Defense >> 40% Physical Defense
[Twilight Armor] (↓)
Damage slightly reduced.

[Unique Passive - Twilight]
Damage: 20 + 7% Extra HP >> 20 + 6% Extra HP

[Cursed Helmet] (↑)
Lane clearing enhanced.

[Unique Passive - Burning Soul]
Passive Damage: 1.5% Max HP >> 2% Max HP
Extra Damage Against Minions: 50% >> 100%

[Molten Essence] (↑)
Lane clearing enhanced.
[Unique Passive - Burning Soul]
Extra Damage Against Minions: 50% >> 100%

[Guardian Helmet] (↑)
We want Guardian Helmet to become a decent option even in the early game.

[Unique Passive - Recovery]
HP Regen Per Second (Out of Battle): 1.5%-3.5% (increases by 0.25% for each kill/ assist) >> 2.5% (no longer scales with kills/assists)
New Effect: Also regenerates 1% Max HP per second in battle.

We want to prevent Roamers from falling too far behind in levels early on.
New Effect: The extra EXP granted by the Roaming Footwear is now doubled in the first 2 min.

[Creation Camp] Updates

1. Added more maps, including Brawl (Necrokeep), Survival (Minoan Labyrinth), and Chess-TD.

2. Added more winning conditions, including Survival and Chess-TD.

3. Added more options related to team numbers and sizes.

4. Added an option to enable Overdrive.

5. Added options related to Passive Gold/EXP Gain.

6. Added hero-based options such as Franco's Hook Range and Franco's Skill 2's Damage.

1. New Function: The Activity Record in Settings now allows you to check your recent messages that contain words marked as censored.

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